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214 lines
12 KiB
Markdown
214 lines
12 KiB
Markdown
0.8.0
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* Synchronization of custom records for interior cells, allowing for on-the-fly creation of entirely new interiors or ones based on existing interiors
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* Synchronization of custom records for clientside scripts, allowing for on-the-fly creation or overriding of MWScripts
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* Synchronization of custom records for containers, doors, activators, statics, ingredients, apparatuses, lockpicks, probes, repair tools, lights, body parts, sounds and record-based game settings
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* Synchronization of clientside local variables based on which clientside scripts are set to be synchronized by the server
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* Synchronization of clientside global variables based on rules defined for each one in the server scripts, with the possibility of also creating new clientside globals on-the-fly
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* Synchronization of active spell effects for players and actors that no longer relies on players witnessing the spellcasting associated with the effects
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* Synchronization of death animations for players and actors
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* Synchronization of merchant inventories and gold pools
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* Synchronization of environmental sounds made by players, e.g. when picking up or dropping items, when opening or closing chests and doors
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* Synchronization of plant harvesting from herbalism mods
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* Reworked attack synchronization with more precision, fixing skipped attacks for creatures with fast attack animations and making melee attack animations not depend on the direction a player or actor is moving in on the current client
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* Reworked spellcasting synchronization, fixing improper failed spellcasting for actors with fast casting animations and reducing desyncs by not tying spellcasting for non-local actors and players to their animations on the current client
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* Reworked equipment synchronization for players with less spammy packets
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* Packet for resetting interior and exterior cells on-the-fly
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* Packet for setting players as allies so they don't break each other's stealth and so their companions don't fight back when attacked by mistake
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* Packet for overriding cell destinations, useful for moving players to instances of interiors instead of regular interiors
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* Packet for tracking hits received by objects
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* Packet for tracking dialogue choices selected by players
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* Packet for tracking the cooldowns of powers used by players
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* Allow GameSettings packet to override clientside game settings
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* Allow custom records to override AI services for NPCs, alarm and flee values for NPCs and creatures, as well as scales, blood types, soul values and attack damage for creatures
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* Fix freezes related to having too many players in a single interior cell
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* Fix packet spam from some situations where actors start fights with players during dialogue
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* Fix ObjectActivate packets not being sent when picking up items from inventory screen
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* Fix ObjectDelete packets not being sent when non-container items are purchased from merchants who own them
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* Fix PlayerItemUse packets not being sent when using quick keys
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* Fix ConsoleCommand packets being ignored when sent by the server without a cell being associated with them
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* Fix desyncs caused by late-arriving ActorAuthority packets by sending the packets to everyone on the server instead of only the players who have the associated cell loaded
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* Fix indexes used when synchronizing the unassigning of quick keys
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* Fix stealing being ignored when using Take All on owned containers
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* Fix guards ignoring fights between players and other guards
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* Prevent players from attacking while in persuasion dialogues with NPCs
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* Prevent players from sending DoorState packets when not logged in
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* Prevent NPCs from saying their dying words if they have been loaded up as dead from the server
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* Prevent players and actors from playing their equipping sounds when they are first encountered
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* Alleviate actor-related desyncs by not ignoring an entire packet when one of the actors referenced in it cannot be found
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* Track kills caused through spell effects that do damage over time
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* Track uses of the console by players
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* Add serverside script functions for saving the identities of summoners
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* Implement hashing for player passwords
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0.7.0
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* Synchronization of custom records for spells, potions, enchantments, creatures, NPCs, armor, books, clothing, miscellaneous items and weapons
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* Synchronization of weather
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* Synchronization of world map exploration
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* Synchronization of spells cast through items
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* Synchronization of player reputations
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* Reworked attack synchronization now accounts for "cast on strike" enchantments, knockdowns and projectile speeds
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* Reworked container synchronization that relies on server approval of every container change
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* Reworked object synchronization that relies on server approval of every action on objects and tracks whether actions originated from regular gameplay, the console or from ingame scripts
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* Reworked time synchronization that preserves ingame date and does not allow for any unilateral clientside time changes
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* Reworked summoning synchronization that prevents duplicate summons and retains summon durations
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* Reworked inventory, equipment, attribute, skill and dynamic stat packets that are sent more often while containing minimal instead of maximal data
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* Packet for activation of objects
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* Packet for using items in inventory
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* Packet for actor AI
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* Packet for actor deaths, used to track their killers
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* Packet for overriding collision on objects
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* Packet for setting momentum of players
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* Packet for saving and loading marked locations and selected spells
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* Player scales and disguises as creatures are now included in shapeshift packets
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* Soulgem souls are now included in item and object placement packets
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* Physics framerate caps and enforced log levels are now included in game settings packets
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* Journal entry timestamps are now included in journal packets
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* The value of the OnPCDrop variable for player-placed objects is now preserved by being included in object placement packets
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* Video play packets no longer have hardcoded synchronization
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* Death packets now include clear information about the killers, and deaths through spells are no longer treated as suicides
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* Inventory packets no longer include bound items, preventing them from becoming persistent upon quitting
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* Fix broken check in equipment synchronization that was preventing throwing weapon synchronization from working
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* Fix rare inability to start up game caused by use of potentially invalid pointer for storing cell unloads
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* Death as a werewolf now removes status as known werewolf, to prevent infinite aggression from NPCs
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* Death as a criminal now prevents witnesses to previous crimes from continuing combat
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* Players are now kicked from the server when failing to reply to its handshake
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* Players can no longer open up their rest menu before logging in
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* NPC followers now follow players correctly from interiors to exteriors and vice versa, and are able to follow non-authority players
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* NPCs can now start combat through dialogue with non-authority players
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* The console window now displays the unique index of a selected object
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0.6.2
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* Packet for quick keys
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* Packet for player sounds
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* Packet for player animations
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* Packet for console commands
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* Enchantment charge values are now included in item and object placement packets
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* Settings packet can now be used to separately enable or disable resting in beds, resting in the wilderness and waiting
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* Changes in attribute and skill modifiers now send their respective packets
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* Attribute and skill packets using 0 as a modifier can now remove all attribute or skill fortification effects from a player
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* Completion of vendor trades and skill training now sends inventory packets
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* Item drag and dropping is now finished when arrested or when moved to another cell by the server
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* Window minimization no longer pauses the game
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* Actor speech captions are now searched for in dialogues instead of being sent in packets
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0.6.1
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* Record player positions before their last cell change
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* Remove inertia from players who are teleported via a packet
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* Fix data loss caused by server packets attempting to add invalid items, spells and quests
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* Fix client crashes caused by items with state disabling scripts, as well as their side effects of making players disappear to others
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* Fix server crashes caused by improper interior initialization when exterior 0, 0 is loaded
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* Fix server freezes caused by infinite topic packet spam from local scripts
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* Fix spell casting probability synchronization
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* Prevent players from using excessively long names
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0.6.0
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* Synchronization of NPC & creature positions, stats, equipment, speech, attacks, spells & animations
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* Reworked server browser with major stability fixes and additional information about servers
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* Synchronization of client & server plugins (non-automated)
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* Synchronization of leveled & summoned creature spawns
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* Synchronization of rotation animations
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* Synchronization of journal entries
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* Synchronization of faction ranks, reputation and expulsion states
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* Synchronization of dialogue topics
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* Synchronization of kill counts checked in quest progression
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* Synchronization of trap states
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* Synchronization of object states (i.e. whether they are enabled or disabled)
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* Synchronization of player werewolf states
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* Synchronization of time of day
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* Packet for saving and loading of read skill books
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* Fix to messagebox buttons for client scripts
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* Fix to synchronization of object locking/unlocking
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* Packet for jailing players
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* Packet for setting the difficulty for each player
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* Bandwidth optimization for all packet types
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* Various fixes to client & server crashes
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0.5.2
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* Fix to server crash caused by not deleting empty cells upon players disconnecting
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* Fix to client freezes caused by invalid spells and races
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* Fix to players not being spawned when using other base master files
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* Fix to visual glitch where flying players bounced up and down continuously
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0.5.1
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* Fix to server crash caused by incorrect cell comparison added by bandwidth optimization changes
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* Fix to server browser freeze caused by connection failures and incomplete data received from master server
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0.5.0
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* Server browser
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* Synchronization of containers
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* Reworked world packets allowing for the saving and loading of world state, including container state
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* Bandwidth optimization by forwarding the most frequent player packets only to other players in the same loaded cells
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0.4.1
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* Packet for saving and loading spellbooks
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0.4.0
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* Synchronization of spells
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* Packet for saving and loading inventories
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* Being in a menu no longer prevents you from sending packets about your client
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* Fixes to freezes and problems caused by players moving around in cells from expansions/plugins that are not loaded by others
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0.3.0
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* Synchronization of world object removal, placement, scaling, locking and unlocking
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* Synchronization of local, global and member script variables for specific scripts
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* Synchronization for the setdelete, placeat, setscale, lock and unlock console commands
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* Player markers on minimap
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* Death reasons in chat
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* Fix to client freeze related to players logging in at the same time
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* Fix to server crash related to sending information about invalid players
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0.2.0
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* Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases
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* Version checking to prevent mismatches between clients and servers
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0.0.1b
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* Synchronization of attributes and skills
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* Fix to memory leaks related to player initialization on Windows servers
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* Fix to various graphical glitches
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* Main menu buttons for starting, saving and loading games are now disabled
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0.0.1a
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* Combat animation
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* Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat
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* Synchronization of health, magicka, fatigue and death
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* Synchronization of cell changes
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* Server-side Lua scripting
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* Chat
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0.0.1
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* Initial networking and packet architecture
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* Synchronization of player character generation
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* Synchronization of player position
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* Synchronization of player attack states (unarmed, armed with a weapon, using a spell)
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* Synchronization of movement and jump animations
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