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openmw-tes3mp/components/openmw-mp/Base
David Cernat 3e81371e53 [General] Fix jump synchronization for players
This had been broken by fr3dz10's physics rewrites from the earlier part of the year that made it so dedicated players were always regarded by the movement solver as being on the ground.
3 years ago
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BaseActor.hpp [General] Implement ActorSpellsActive packet, part 1 4 years ago
BaseObject.hpp [General] Rework ObjectDialogueChoice for multilingual compatibility 4 years ago
BasePacketProcessor.hpp Add forgotten stdexcept include 5 years ago
BasePlayer.hpp [General] Fix jump synchronization for players 3 years ago
BaseStructs.hpp [General] Track casters of spells in SpellsActive packets 4 years ago
BaseSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 5 years ago
BaseWorldstate.hpp [General] Implement game setting records for RecordDynamic packets 4 years ago