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openmw-tes3mp/apps/openmw/mwmechanics
2012-06-24 11:39:21 +02:00
..
activespells.cpp Issue #314: Generalised ActiveSpells class so that it can handle lasting effects from potions too 2012-06-24 11:39:21 +02:00
activespells.hpp Issue #314: Generalised ActiveSpells class so that it can handle lasting effects from potions too 2012-06-24 11:39:21 +02:00
actors.cpp Issue #176: made actor deregistration more robust 2012-05-24 13:21:52 +02:00
actors.hpp Issue #176: made actor deregistration more robust 2012-05-24 13:21:52 +02:00
creaturestats.hpp added per NPC/creature basic AI-settings (hello, fight, flee, alarm) 2012-06-16 16:17:42 +02:00
drawstate.hpp Undefining some windows defines 2012-04-13 15:09:38 +02:00
magiceffects.cpp Issue #256: RNG fix 2012-05-19 14:43:02 +02:00
magiceffects.hpp Issue #256: fixed a capitalisation mistake 2012-05-18 15:26:08 +02:00
mechanicsmanager.cpp reset attributes when building player 2012-05-28 11:37:56 +02:00
mechanicsmanager.hpp Issue #256: moved magic effects update from MechanicsManager to Actors 2012-05-17 13:21:49 +02:00
movement.hpp adding up and down move buttons 2012-03-24 22:03:08 -04:00
npcstats.hpp fixed a faction case folding issue 2012-05-21 03:10:55 +02:00
spells.cpp fixed a typo that prevented spells from getting added 2012-05-29 10:47:48 +02:00
spells.hpp Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
spellsuccess.hpp HUD icons for selected weapon / selected spell / selected enchanted item 2012-05-29 18:33:01 +02:00
stat.hpp add physic and solve a problem with window.h macro min/max 2011-02-19 19:18:03 +01:00