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activespells.cpp
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Implemented potion & ingredient effect stacking
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2013-03-03 12:41:37 +01:00 |
activespells.hpp
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Implemented potion & ingredient effect stacking
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2013-03-03 12:41:37 +01:00 |
actors.cpp
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Force character state to update after switching view modes
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2013-04-25 07:08:11 -07:00 |
actors.hpp
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Force character state to update after switching view modes
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2013-04-25 07:08:11 -07:00 |
aiactivate.cpp
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various fixes
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2012-11-16 20:28:20 +01:00 |
aiactivate.hpp
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various fixes
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2012-11-16 20:28:20 +01:00 |
aiescort.cpp
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Removed sqrt function call (minor optimization thanks to Chris)
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2013-05-08 20:47:31 -07:00 |
aiescort.hpp
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AIEscort complete
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2013-05-08 20:02:24 -07:00 |
aifollow.cpp
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add AI script functions
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2012-11-30 02:16:16 +02:00 |
aifollow.hpp
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add AI script functions
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2012-11-30 02:16:16 +02:00 |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aipackage.hpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aisequence.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aisequence.hpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aitravel.cpp
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Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding...
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2013-05-03 17:09:09 +01:00 |
aitravel.hpp
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refactoring
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2013-03-31 17:30:03 +00:00 |
aiwander.cpp
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Reduce some stdout spam
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2013-04-06 04:46:28 -07:00 |
aiwander.hpp
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various fixes
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2012-11-16 20:28:20 +01:00 |
alchemy.cpp
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Fix appending int to string in an exception message
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2013-03-09 01:00:03 +01:00 |
alchemy.hpp
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Issue #61: fixed alchemy skill
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2012-10-28 14:07:36 +01:00 |
character.cpp
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Allow specifying which bone groups to play an animation on
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2013-05-10 20:05:09 -07:00 |
character.hpp
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Implement handling weapon states
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2013-05-01 10:19:16 -07:00 |
creaturestats.cpp
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keep track of death events
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2013-03-18 10:47:09 +01:00 |
creaturestats.hpp
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keep track of death events
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2013-03-18 10:47:09 +01:00 |
drawstate.hpp
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
enchanting.cpp
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Fix enchantment points value
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2013-04-29 10:19:09 +02:00 |
enchanting.hpp
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Fix enchantment points value
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2013-04-29 10:19:09 +02:00 |
magiceffects.cpp
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
magiceffects.hpp
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
mechanicsmanagerimp.cpp
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Force character state to update after switching view modes
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2013-04-25 07:08:11 -07:00 |
mechanicsmanagerimp.hpp
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Force character state to update after switching view modes
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2013-04-25 07:08:11 -07:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Athletics skill increase
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2013-04-28 07:53:04 +02:00 |
npcstats.hpp
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Companion UI
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2013-03-31 13:13:46 +02:00 |
objects.cpp
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Rename Mechanics' Activators to Objects
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2013-03-31 17:32:38 -07:00 |
objects.hpp
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another minor fix
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2013-04-01 17:30:54 +02:00 |
pathfinding.cpp
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minor cleanup
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2013-05-08 21:26:39 +02:00 |
pathfinding.hpp
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more refactoring
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2013-04-01 12:38:13 +00:00 |
repair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
spells.cpp
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Fix wrong detection of diseases
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2013-04-14 17:51:17 +02:00 |
spells.hpp
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
spellsuccess.hpp
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new interface in manualref, fix various typos
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2012-11-06 13:43:48 +04:00 |
stat.hpp
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Fix method signatures
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2013-03-06 21:26:41 +01:00 |