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activator.cpp
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Use a separate class to handle activator mechanics
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2013-01-28 23:39:11 -08:00 |
activator.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
apparatus.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
apparatus.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
armor.cpp
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Sixth minor fix
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2013-04-10 15:24:20 +02:00 |
armor.hpp
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Sixth minor fix
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2013-04-10 15:24:20 +02:00 |
book.cpp
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Fixed enchanting mechanics
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2013-03-31 23:18:23 +02:00 |
book.hpp
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Fixed enchanting mechanics
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2013-03-31 23:18:23 +02:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
clothing.cpp
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Sixth minor fix
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2013-04-10 15:24:20 +02:00 |
clothing.hpp
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Sixth minor fix
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2013-04-10 15:24:20 +02:00 |
container.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
creature.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
creaturelevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
creaturelevlist.hpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
door.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
ingredient.hpp
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Issue #356: Implemented ingredient eating
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2012-09-13 13:02:26 +02:00 |
itemlevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
light.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
lockpick.cpp
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Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
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2013-03-22 12:24:09 +01:00 |
lockpick.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
misc.cpp
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Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
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2013-03-31 14:50:03 +02:00 |
misc.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
npc.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
npc.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
potion.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
potion.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
probe.cpp
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Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
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2013-03-22 12:24:09 +01:00 |
probe.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
repair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
static.cpp
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Merge remote-tracking branch 'greye/store' into next
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2012-11-07 19:34:28 +01:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Sixth minor fix
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2013-04-10 15:24:20 +02:00 |
weapon.hpp
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Sixth minor fix
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2013-04-10 15:24:20 +02:00 |