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openmw-tes3mp/apps/openmw/mwclass
2013-04-10 15:24:20 +02:00
..
activator.cpp Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
activator.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
apparatus.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
apparatus.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
armor.cpp Sixth minor fix 2013-04-10 15:24:20 +02:00
armor.hpp Sixth minor fix 2013-04-10 15:24:20 +02:00
book.cpp Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
book.hpp Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Sixth minor fix 2013-04-10 15:24:20 +02:00
clothing.hpp Sixth minor fix 2013-04-10 15:24:20 +02:00
container.cpp Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
creature.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
creature.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
creaturelevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
creaturelevlist.hpp added getName function 2010-08-03 17:11:41 +02:00
door.cpp Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
door.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
ingredient.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
ingredient.hpp Issue #356: Implemented ingredient eating 2012-09-13 13:02:26 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
light.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
lockpick.cpp Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
lockpick.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
misc.cpp Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
misc.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
npc.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
npc.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
potion.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
potion.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
probe.cpp Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
probe.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
repair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
static.cpp Merge remote-tracking branch 'greye/store' into next 2012-11-07 19:34:28 +01:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Sixth minor fix 2013-04-10 15:24:20 +02:00
weapon.hpp Sixth minor fix 2013-04-10 15:24:20 +02:00