| .. | 
		
		
			
			
			
			
				| actorutil.cpp | Move common stuff to scene util, fix errors with 1st person meshes | 2018-09-27 13:14:59 +04:00 | 
		
			
			
			
			
				| actorutil.hpp | Move common stuff to scene util, fix errors with 1st person meshes | 2018-09-27 13:14:59 +04:00 | 
		
			
			
			
			
				| agentpath.cpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| agentpath.hpp | Add command and settings option to enable actors paths render | 2018-10-13 22:16:32 +03:00 | 
		
			
			
			
			
				| attach.cpp | CopyRigVisitor: Log the number of parents in multiple parents error | 2020-07-26 09:57:43 +03:00 | 
		
			
			
			
			
				| attach.hpp | Speed up finding of attachment node by using the cached nodeMap | 2017-02-03 23:15:37 +01:00 | 
		
			
			
			
			
				| clone.cpp | Replace NodeUserData with a custom transform node | 2020-07-26 09:57:43 +03:00 | 
		
			
			
			
			
				| clone.hpp | Replace NodeUserData with a custom transform node | 2020-07-26 09:57:43 +03:00 | 
		
			
			
			
			
				| controller.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| controller.hpp | Add virtual destructors | 2018-04-01 21:51:59 +03:00 | 
		
			
			
			
			
				| detourdebugdraw.cpp | Remove unused macro | 2020-04-24 20:38:55 +02:00 | 
		
			
			
			
			
				| detourdebugdraw.hpp | Move makeOsgVec3f() to settingsutils.hpp | 2019-02-28 20:03:42 +00:00 | 
		
			
			
			
			
				| lightcontroller.cpp | Rewrite flickering/pulsing to work more like vanilla (bug #4952) | 2019-08-11 20:33:13 +03:00 | 
		
			
			
			
			
				| lightcontroller.hpp | Rewrite flickering/pulsing to work more like vanilla (bug #4952) | 2019-08-11 20:33:13 +03:00 | 
		
			
			
			
			
				| lightmanager.cpp | Do not allocate dummy LightStateAttribute's for every stateset | 2019-03-30 21:36:08 +04:00 | 
		
			
			
			
			
				| lightmanager.hpp | Do not allocate dummy LightStateAttribute's for every stateset | 2019-03-30 21:36:08 +04:00 | 
		
			
			
			
			
				| lightutil.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| lightutil.hpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| morphgeometry.cpp | profiling | 2020-06-13 00:22:28 +02:00 | 
		
			
			
			
			
				| morphgeometry.hpp | Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg | 2018-04-18 12:36:08 +00:00 | 
		
			
			
			
			
				| mwshadowtechnique.cpp | const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial | 2020-08-20 03:01:43 +01:00 | 
		
			
			
			
			
				| mwshadowtechnique.hpp | Double-buffer shadow uniforms that change each frame | 2020-08-20 00:38:13 +01:00 | 
		
			
			
			
			
				| navmesh.cpp | Add command to enable NavMesh render | 2018-10-13 22:16:28 +03:00 | 
		
			
			
			
			
				| navmesh.hpp | Add command to enable NavMesh render | 2018-10-13 22:16:28 +03:00 | 
		
			
			
			
			
				| optimizer.cpp | #5463: Optimizer fix, problem was indeed related to tangents not being transformd properly. | 2020-06-18 17:23:16 +00:00 | 
		
			
			
			
			
				| optimizer.hpp | terrainbased objectpaging | 2020-06-13 00:22:27 +02:00 | 
		
			
			
			
			
				| pathgridutil.cpp | Don't add empty PrimitiveSets (prevent undefined behaviour) | 2020-04-18 02:38:20 +01:00 | 
		
			
			
			
			
				| pathgridutil.hpp | Drag indicator. | 2016-05-18 12:17:26 -04:00 | 
		
			
			
			
			
				| positionattitudetransform.cpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| positionattitudetransform.hpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| recastmesh.cpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| recastmesh.hpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| riggeometry.cpp | profiling | 2020-06-13 00:22:28 +02:00 | 
		
			
			
			
			
				| riggeometry.hpp | terrainbased objectpaging | 2020-06-13 00:22:27 +02:00 | 
		
			
			
			
			
				| serialize.cpp | Do not print warnings for VisController | 2020-08-12 11:16:37 +04:00 | 
		
			
			
			
			
				| serialize.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| shadow.cpp | rename to better reflect what is going on per AnyOldName3 comment; added none option | 2020-05-01 00:34:31 +02:00 | 
		
			
			
			
			
				| shadow.hpp | Remove unused virtual modifiers in ShadowManager | 2019-11-17 18:26:56 +01:00 | 
		
			
			
			
			
				| skeleton.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| skeleton.hpp | Don't update off-screen animations | 2018-01-11 01:49:35 +00:00 | 
		
			
			
			
			
				| statesetupdater.cpp | Fix crash in the stateset updater (regression #5478) | 2020-06-30 09:01:17 +04:00 | 
		
			
			
			
			
				| statesetupdater.hpp | allow statesetupdater as cullcallback = faster + works in paging | 2020-06-13 00:22:28 +02:00 | 
		
			
			
			
			
				| unrefqueue.cpp | Remove commented lines in UnrefWorkItem::doWork | 2018-08-26 11:08:06 +03:00 | 
		
			
			
			
			
				| unrefqueue.hpp | Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' | 2018-08-24 16:41:52 +03:00 | 
		
			
			
			
			
				| util.cpp | Use glow for enchanted arrows (feature #5122) | 2019-08-07 12:58:14 +04:00 | 
		
			
			
			
			
				| util.hpp | Use glow for enchanted arrows (feature #5122) | 2019-08-07 12:58:14 +04:00 | 
		
			
			
			
			
				| visitor.cpp | Use emplace instead of find-assign | 2019-02-27 00:10:34 +03:00 | 
		
			
			
			
			
				| visitor.hpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| waterutil.cpp | Merge pull request #2799 from Capostrophic/simplewaterfog | 2020-05-08 20:48:04 +02:00 | 
		
			
			
			
			
				| waterutil.hpp | Move water mesh + simple state generation to components library. | 2016-08-05 13:25:05 -04:00 | 
		
			
			
			
			
				| workqueue.cpp | Use std types for WorkQueue | 2020-06-24 21:23:31 +02:00 | 
		
			
			
			
			
				| workqueue.hpp | Use std types for WorkQueue | 2020-06-24 21:23:31 +02:00 | 
		
			
			
			
			
				| writescene.cpp | Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 | 2020-04-27 11:40:49 +02:00 | 
		
			
			
			
			
				| writescene.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 |