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openmw-tes3mp/apps/openmw/mwworld
Jeffrey Haines 9efef31bb8 Feature #953 Trader Gold - Unused code/warning resolved
Removed unused code
getBaseGold throws proper error
2014-03-28 17:27:23 -04:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
actioneat.hpp
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
actionteleport.hpp
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp
cellfunctors.hpp
cellreflist.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
cells.cpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cells.hpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cellstore.cpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cellstore.hpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
class.cpp Feature #953 Trader Gold - Unused code/warning resolved 2014-03-28 17:27:23 -04:00
class.hpp getBaseGold implemented in MWWorld::Class for NPC and Creature 2014-03-28 14:21:38 -04:00
containerstore.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
containerstore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
esmstore.hpp
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
inventorystore.cpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
inventorystore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
livecellref.cpp fix for previous commit 2014-03-22 16:39:24 +01:00
livecellref.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
localscripts.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
localscripts.hpp
manualref.hpp Merge branch 'refnum' into savedgame 2014-01-12 16:58:06 +01:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Just some notes for future maintenance. 2014-03-23 13:38:11 +11:00
physicssystem.hpp
player.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
player.hpp loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
ptr.cpp make Ptr a bit more pointer-like 2014-02-23 18:17:41 +01:00
ptr.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
recordcmp.hpp
refdata.cpp fix for previous commit 2014-03-22 16:39:24 +01:00
refdata.hpp fix for previous commit 2014-03-22 16:39:24 +01:00
scene.cpp Bug #416: Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scene.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
store.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
store.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Move weather state save/load to a new class 2014-03-21 01:19:40 -05:00
weather.hpp Fixed include to use C99 header, not C++11 header 2014-03-21 01:33:11 -05:00
worldimp.cpp Feature #1173: Saved Game: include weather state 2014-03-20 01:25:52 -05:00
worldimp.hpp reworked code for player positioning on startup and new game 2014-03-13 13:19:32 +01:00