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openmw-tes3mp/apps/openmw/mwclass
Bret Curtis ae1af0e103
Merge pull request #2972 from Assumeru/non-unique-additem
Mutate base record when calling add/remove item on non-unique actors
2020-07-27 23:33:10 +02:00
..
activator.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
activator.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
actor.cpp Preparation work 2019-09-10 23:38:16 +03:00
actor.hpp Preparation work 2019-09-10 23:38:16 +03:00
apparatus.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
apparatus.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
armor.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
armor.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
bodypart.cpp Preparation work 2019-09-10 23:38:16 +03:00
bodypart.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
book.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
book.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
classes.cpp Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
clothing.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
container.cpp Only disarm traps with keys when the door is locked (bug #5370) 2020-04-13 20:26:51 +03:00
container.hpp merge master 2019-09-17 20:31:53 +02:00
creature.cpp implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
creature.hpp implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
creaturelevlist.cpp Properly utilize creature levelled list's scale (bug #5369) 2020-04-12 13:21:13 +03:00
creaturelevlist.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
door.cpp Merge pull request #2775 from Capostrophic/dooractivation 2020-04-24 08:46:24 +02:00
door.hpp merge master 2019-09-17 20:31:53 +02:00
ingredient.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
ingredient.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
itemlevlist.cpp Preparation work 2019-09-10 23:38:16 +03:00
itemlevlist.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
light.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
light.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
lockpick.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
lockpick.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
misc.cpp Show the soulgem soul in count dialog (feature #5362) 2020-04-12 11:55:00 +03:00
misc.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
npc.cpp Merge pull request #2972 from Assumeru/non-unique-additem 2020-07-27 23:33:10 +02:00
npc.hpp implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
potion.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
potion.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
probe.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
probe.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
repair.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
repair.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
static.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
static.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
weapon.cpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
weapon.hpp Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00