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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketHandshake.cpp

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552 B
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketHandshake.hpp"
using namespace mwmp;
PacketHandshake::PacketHandshake(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_HANDSHAKE;
orderChannel = CHANNEL_SYSTEM;
}
void PacketHandshake::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
if (!RW(player->npc.mName, send, true, maxNameLength) ||
!RW(player->serverPassword, send, true, maxPasswordLength))
{
packetValid = false;
return;
}
}