You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwmechanics
Capostrophic 6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Use sayDone() only for scripting backward compatibility 5 years ago
actors.hpp Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
aiactivate.cpp Remove redundant includes 6 years ago
aiactivate.hpp
aiavoiddoor.cpp Add enum type for door state 5 years ago
aiavoiddoor.hpp
aibreathe.cpp AI package cleanup 6 years ago
aibreathe.hpp
aicast.cpp Remove redundant includes 6 years ago
aicast.hpp Include cleanup 6 years ago
aicombat.cpp Refactor weapon types behaviour 5 years ago
aicombat.hpp Replace all NULLs to nullptr 6 years ago
aicombataction.cpp Refactor weapon types behaviour 5 years ago
aicombataction.hpp Replace all NULLs to nullptr 6 years ago
aiescort.cpp Remove redundant includes 6 years ago
aiescort.hpp Include cleanup 6 years ago
aiface.cpp Include cleanup 6 years ago
aiface.hpp
aifollow.cpp AI package cleanup 6 years ago
aifollow.hpp
aipackage.cpp Add enum type for door state 5 years ago
aipackage.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
aipursue.cpp AI: use a consistent check if a target is hidden (bug #4920) 6 years ago
aipursue.hpp Include cleanup 6 years ago
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
aisequence.hpp
aistate.hpp Include cleanup 6 years ago
aitravel.cpp Reset path after AiTravel is fast forwarded 6 years ago
aitravel.hpp Include cleanup 6 years ago
aiwander.cpp Build path to first pathgrid node by navmesh 6 years ago
aiwander.hpp Build path to first pathgrid node by navmesh 6 years ago
alchemy.cpp Remove redundant includes 6 years ago
alchemy.hpp Mass potion creation (feature #4642) 6 years ago
autocalcspell.cpp Remove some redundant code 6 years ago
autocalcspell.hpp Include cleanup 6 years ago
character.cpp Revert Vampirism behavior upon death to 0.45.0-like state 5 years ago
character.hpp Fallback for long animation groups 5 years ago
combat.cpp Vanilla-friendly ranged crits (bug #5067) 6 years ago
combat.hpp AI: use a consistent check if a target is hidden (bug #4920) 6 years ago
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
drawstate.hpp
enchanting.cpp Correct cast style behavior when there's no object (bug #5075) 6 years ago
enchanting.hpp Make enchanting make more sense (bug #5038) 6 years ago
levelledlist.hpp
magiceffects.cpp Remove redundant includes 6 years ago
magiceffects.hpp
mechanicsmanagerimp.cpp Preparation work 5 years ago
mechanicsmanagerimp.hpp Rename objectOpened() to make its role more clear 5 years ago
movement.hpp
npcstats.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
npcstats.hpp Fix RaiseRank/LowerRank script functions (feature #4316) 6 years ago
objects.cpp [Regression] Make sure unloaded objects can be opened 6 years ago
objects.hpp Include cleanup 6 years ago
obstacle.cpp Add enum type for door state 5 years ago
obstacle.hpp Use 3d coordinates to detect stuck 5 years ago
pathfinding.cpp Build path to first pathgrid node by navmesh 6 years ago
pathfinding.hpp Build path to first pathgrid node by navmesh 6 years ago
pathgrid.cpp Store aStarSearch result to deque 6 years ago
pathgrid.hpp Store aStarSearch result to deque 6 years ago
pickpocket.cpp
pickpocket.hpp
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
repair.hpp
security.cpp Rename objectOpened() to make its role more clear 5 years ago
security.hpp
spellcasting.cpp Rename objectOpened() to make its role more clear 5 years ago
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 5 years ago
spellpriority.hpp Include cleanup 6 years ago
spells.cpp Don't break GetSpellEffects execution if the spell doesn't exist 6 years ago
spells.hpp
stat.cpp
stat.hpp
steering.cpp Make angular velocity depending on actor speed 6 years ago
steering.hpp Make angular velocity depending on actor speed 6 years ago
summoning.cpp
summoning.hpp
trading.cpp
trading.hpp Include cleanup 6 years ago
weaponpriority.cpp Refactor weapon types behaviour 5 years ago
weaponpriority.hpp Refactor weapon types behaviour 5 years ago
weapontype.cpp Refactor weapon types behaviour 5 years ago
weapontype.hpp [Regression] restore ammo inventory sounds 5 years ago