..
activespells.cpp
…
activespells.hpp
…
actor.cpp
…
actor.hpp
…
actors.cpp
Use sayDone() only for scripting backward compatibility
5 years ago
actors.hpp
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
6 years ago
actorutil.hpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
6 years ago
aiactivate.cpp
Remove redundant includes
6 years ago
aiactivate.hpp
…
aiavoiddoor.cpp
Add enum type for door state
5 years ago
aiavoiddoor.hpp
…
aibreathe.cpp
AI package cleanup
6 years ago
aibreathe.hpp
…
aicast.cpp
Remove redundant includes
6 years ago
aicast.hpp
Include cleanup
6 years ago
aicombat.cpp
Refactor weapon types behaviour
5 years ago
aicombat.hpp
Replace all NULLs to nullptr
6 years ago
aicombataction.cpp
Refactor weapon types behaviour
5 years ago
aicombataction.hpp
Replace all NULLs to nullptr
6 years ago
aiescort.cpp
Remove redundant includes
6 years ago
aiescort.hpp
Include cleanup
6 years ago
aiface.cpp
Include cleanup
6 years ago
aiface.hpp
…
aifollow.cpp
AI package cleanup
6 years ago
aifollow.hpp
…
aipackage.cpp
Add enum type for door state
5 years ago
aipackage.hpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
6 years ago
aipursue.cpp
AI: use a consistent check if a target is hidden (bug #4920 )
6 years ago
aipursue.hpp
Include cleanup
6 years ago
aisequence.cpp
Move makeOsgVec3f() to settingsutils.hpp
6 years ago
aisequence.hpp
…
aistate.hpp
Include cleanup
6 years ago
aitravel.cpp
Reset path after AiTravel is fast forwarded
6 years ago
aitravel.hpp
Include cleanup
6 years ago
aiwander.cpp
Build path to first pathgrid node by navmesh
6 years ago
aiwander.hpp
Build path to first pathgrid node by navmesh
6 years ago
alchemy.cpp
Remove redundant includes
6 years ago
alchemy.hpp
Mass potion creation (feature #4642 )
6 years ago
autocalcspell.cpp
Remove some redundant code
6 years ago
autocalcspell.hpp
Include cleanup
6 years ago
character.cpp
Revert Vampirism behavior upon death to 0.45.0-like state
5 years ago
character.hpp
Fallback for long animation groups
5 years ago
combat.cpp
Vanilla-friendly ranged crits (bug #5067 )
6 years ago
combat.hpp
AI: use a consistent check if a target is hidden (bug #4920 )
6 years ago
coordinateconverter.cpp
Use osg::Vec3f to store path nodes in Pathfinder
6 years ago
coordinateconverter.hpp
Use osg::Vec3f to store path nodes in Pathfinder
6 years ago
creaturestats.cpp
…
creaturestats.hpp
…
difficultyscaling.cpp
…
difficultyscaling.hpp
…
disease.hpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
6 years ago
drawstate.hpp
…
enchanting.cpp
Correct cast style behavior when there's no object (bug #5075 )
6 years ago
enchanting.hpp
Make enchanting make more sense (bug #5038 )
6 years ago
levelledlist.hpp
…
magiceffects.cpp
Remove redundant includes
6 years ago
magiceffects.hpp
…
mechanicsmanagerimp.cpp
Preparation work
5 years ago
mechanicsmanagerimp.hpp
Rename objectOpened() to make its role more clear
5 years ago
movement.hpp
…
npcstats.cpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
6 years ago
npcstats.hpp
Fix RaiseRank/LowerRank script functions (feature #4316 )
6 years ago
objects.cpp
[Regression] Make sure unloaded objects can be opened
6 years ago
objects.hpp
Include cleanup
6 years ago
obstacle.cpp
Add enum type for door state
5 years ago
obstacle.hpp
Use 3d coordinates to detect stuck
5 years ago
pathfinding.cpp
Build path to first pathgrid node by navmesh
6 years ago
pathfinding.hpp
Build path to first pathgrid node by navmesh
6 years ago
pathgrid.cpp
Store aStarSearch result to deque
6 years ago
pathgrid.hpp
Store aStarSearch result to deque
6 years ago
pickpocket.cpp
…
pickpocket.hpp
…
repair.cpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
6 years ago
repair.hpp
…
security.cpp
Rename objectOpened() to make its role more clear
5 years ago
security.hpp
…
spellcasting.cpp
Rename objectOpened() to make its role more clear
5 years ago
spellcasting.hpp
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
spellpriority.cpp
Merge pull request #2413 from akortunov/weapon
5 years ago
spellpriority.hpp
Include cleanup
6 years ago
spells.cpp
Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
spells.hpp
…
stat.cpp
…
stat.hpp
…
steering.cpp
Make angular velocity depending on actor speed
6 years ago
steering.hpp
Make angular velocity depending on actor speed
6 years ago
summoning.cpp
…
summoning.hpp
…
trading.cpp
…
trading.hpp
Include cleanup
6 years ago
weaponpriority.cpp
Refactor weapon types behaviour
5 years ago
weaponpriority.hpp
Refactor weapon types behaviour
5 years ago
weapontype.cpp
Refactor weapon types behaviour
5 years ago
weapontype.hpp
[Regression] restore ammo inventory sounds
5 years ago