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Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet. |
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| .. | ||
| Actor | ||
| Player | ||
| World | ||
| BasePacket.cpp | ||
| BasePacket.hpp | ||
| PacketPreInit.cpp | ||
| PacketPreInit.hpp | ||