..
processors
Revert "[Server] Add previous state to ON_RECORD_DYNAMIC"
2018-03-09 21:14:56 +02:00
Script
[Server] Add possibility to use previous state of data in events
2018-03-05 04:41:21 +08:00
stackwalker
[Server] Add StackWalker for Windows
2017-10-27 05:27:07 +08:00
Actors.cpp
[General] Change "enum ACTOR_ACTION" to "enum class Action"
2018-01-05 09:40:11 +08:00
Actors.hpp
[General] Change type of refNumIndex & mpNum to unsigned
2017-12-10 09:20:13 +08:00
BaseMgr.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
BaseMgr.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Books.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Books.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Cell.cpp
[General] Change type of refNumIndex & mpNum to unsigned
2017-12-10 09:20:13 +08:00
Cell.hpp
[General] Change type of refNumIndex & mpNum to unsigned
2017-12-10 09:20:13 +08:00
CellController.cpp
[General] Change regular enums to enum class
2018-01-02 12:44:53 +08:00
CellController.hpp
[Server] Optimize CellController
2017-12-09 11:44:56 +08:00
Cells.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Cells.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
CellState.cpp
[General] Change regular enums to enum class
2018-01-02 12:44:53 +08:00
CellState.hpp
[General] Change regular enums to enum class
2018-01-02 12:44:53 +08:00
CharClass.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
CharClass.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
CMakeLists.txt
[General] Use correct versions of C++ per target
2018-02-16 16:31:45 +08:00
Dialogue.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Dialogue.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Factions.cpp
[General] Rework PacketPlayerFaction
2018-01-20 19:45:24 +08:00
Factions.hpp
[General] Rework PacketPlayerFaction
2018-01-20 19:45:24 +08:00
GUI.cpp
[Server] Fix build
2018-02-26 21:03:42 +08:00
GUI.hpp
[Server] Use queue for MessageBox packets
2018-02-16 11:28:47 +08:00
Inventory.cpp
[General] Rework PacketPlayerInventory
2018-01-20 18:40:23 +08:00
Inventory.hpp
[General] Rework PacketPlayerInventory
2018-01-20 18:40:23 +08:00
main.cpp
[Server] Fix warning "implicit fallthrough"
2017-12-06 13:30:39 +08:00
MasterClient.cpp
[Server] Clean up method and variable names
2017-12-04 10:39:20 +02:00
MasterClient.hpp
[Server] Clean up method and variable names
2017-12-04 10:39:20 +02:00
NetActor.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
NetActor.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Networking.cpp
[Server] Add possibility to use previous state of data in events
2018-03-05 04:41:21 +08:00
Networking.hpp
[Server] use std::unique_ptr for packet controllers and MasterClient
2018-02-16 12:14:51 +08:00
Object.cpp
Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts
2018-01-29 02:57:48 +02:00
Object.hpp
[General] Change type of Object::enchantmentCharge
2018-01-20 20:07:29 +08:00
Player.cpp
[Server] Use multiple parameters instead functions for Mark functions
2018-02-16 04:58:37 +08:00
Player.hpp
[Server] Use multiple parameters instead functions for Mark functions
2018-02-16 04:58:37 +08:00
Players.cpp
[Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua
2018-02-16 05:12:01 +08:00
Players.hpp
[Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua
2018-02-16 05:12:01 +08:00
Quests.cpp
[General] Change regular enums to enum class
2018-01-02 12:44:53 +08:00
Quests.hpp
[General] Change regular enums to enum class
2018-01-02 12:44:53 +08:00
Settings.cpp
[Server] Fix setBedRestAllowed
2018-01-20 20:06:41 +08:00
Settings.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Spells.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Spells.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
stacktrace.cpp
[Server] Add StackWalker for Windows
2017-10-27 05:27:07 +08:00
stacktrace.hpp
[Server] Add stacktrace
2017-10-25 14:45:36 +08:00
Timer.cpp
[Server] Fix uninitialized variable
2018-02-16 04:36:44 +08:00
Timer.hpp
[Server] Fix iterating killed timers when kill() called in the callback
2018-01-08 12:24:36 +08:00
Utils.cpp
[Server] Add PreReading virtual method
2018-03-05 15:15:39 +08:00
Utils.hpp
[Server] Make argument const reference
2017-12-10 11:46:50 +08:00
Weather.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Weather.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Window.cpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00
Window.hpp
[Server] Iterate only through updated players on each frame
2018-01-02 11:57:32 +08:00