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openmw-tes3mp/apps/openmw-mp
David Cernat b2a3dd9d60 Revert "[Server] Add previous state to ON_RECORD_DYNAMIC"
This reverts commit 2ac01dc02a.

Commit 2ac01dc02a had confused the ON_RECORD_DYNAMIC event meant for custom items with a hypothetical ON_PLAYER_STATS_DYNAMIC event meant for dynamic player stats and had added functionality appropriate for the latter.

ON_PLAYER_STATS_DYNAMIC was never implemented because it would have caused too much event spam, with it constantly being triggered by any running player losing fatigue. If it ends up being added, the reverted lines from 2ac01dc02a should be added to it instead.
2018-03-09 21:14:56 +02:00
..
processors Revert "[Server] Add previous state to ON_RECORD_DYNAMIC" 2018-03-09 21:14:56 +02:00
Script [Server] Add possibility to use previous state of data in events 2018-03-05 04:41:21 +08:00
stackwalker [Server] Add StackWalker for Windows 2017-10-27 05:27:07 +08:00
Actors.cpp [General] Change "enum ACTOR_ACTION" to "enum class Action" 2018-01-05 09:40:11 +08:00
Actors.hpp [General] Change type of refNumIndex & mpNum to unsigned 2017-12-10 09:20:13 +08:00
BaseMgr.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
BaseMgr.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Books.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Books.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Cell.cpp [General] Change type of refNumIndex & mpNum to unsigned 2017-12-10 09:20:13 +08:00
Cell.hpp [General] Change type of refNumIndex & mpNum to unsigned 2017-12-10 09:20:13 +08:00
CellController.cpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
CellController.hpp [Server] Optimize CellController 2017-12-09 11:44:56 +08:00
Cells.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Cells.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
CellState.cpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
CellState.hpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
CharClass.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
CharClass.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
CMakeLists.txt [General] Use correct versions of C++ per target 2018-02-16 16:31:45 +08:00
Dialogue.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Dialogue.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Factions.cpp [General] Rework PacketPlayerFaction 2018-01-20 19:45:24 +08:00
Factions.hpp [General] Rework PacketPlayerFaction 2018-01-20 19:45:24 +08:00
GUI.cpp [Server] Fix build 2018-02-26 21:03:42 +08:00
GUI.hpp [Server] Use queue for MessageBox packets 2018-02-16 11:28:47 +08:00
Inventory.cpp [General] Rework PacketPlayerInventory 2018-01-20 18:40:23 +08:00
Inventory.hpp [General] Rework PacketPlayerInventory 2018-01-20 18:40:23 +08:00
main.cpp [Server] Fix warning "implicit fallthrough" 2017-12-06 13:30:39 +08:00
MasterClient.cpp [Server] Clean up method and variable names 2017-12-04 10:39:20 +02:00
MasterClient.hpp [Server] Clean up method and variable names 2017-12-04 10:39:20 +02:00
NetActor.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
NetActor.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Networking.cpp [Server] Add possibility to use previous state of data in events 2018-03-05 04:41:21 +08:00
Networking.hpp [Server] use std::unique_ptr for packet controllers and MasterClient 2018-02-16 12:14:51 +08:00
Object.cpp Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts 2018-01-29 02:57:48 +02:00
Object.hpp [General] Change type of Object::enchantmentCharge 2018-01-20 20:07:29 +08:00
Player.cpp [Server] Use multiple parameters instead functions for Mark functions 2018-02-16 04:58:37 +08:00
Player.hpp [Server] Use multiple parameters instead functions for Mark functions 2018-02-16 04:58:37 +08:00
Players.cpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
Players.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
Quests.cpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
Quests.hpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
Settings.cpp [Server] Fix setBedRestAllowed 2018-01-20 20:06:41 +08:00
Settings.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Spells.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Spells.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
stacktrace.cpp [Server] Add StackWalker for Windows 2017-10-27 05:27:07 +08:00
stacktrace.hpp [Server] Add stacktrace 2017-10-25 14:45:36 +08:00
Timer.cpp [Server] Fix uninitialized variable 2018-02-16 04:36:44 +08:00
Timer.hpp [Server] Fix iterating killed timers when kill() called in the callback 2018-01-08 12:24:36 +08:00
Utils.cpp [Server] Add PreReading virtual method 2018-03-05 15:15:39 +08:00
Utils.hpp [Server] Make argument const reference 2017-12-10 11:46:50 +08:00
Weather.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Weather.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Window.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Window.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00