..
action.cpp
Replace Play_NoTrack with playManualSound3D, and rename the latter
2015-11-25 04:24:26 -08:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionalchemy.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionapply.hpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actioneat.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionequip.cpp
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
actionequip.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionopen.cpp
WindowManager refactoring
2015-03-11 20:04:25 +01:00
actionopen.hpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actionread.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionread.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionrepair.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionrepair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionsoulgem.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actiontake.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actiontake.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actiontalk.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.cpp
Implement stayOutside script variable
2015-11-20 05:05:43 +01:00
actionteleport.hpp
Don't teleport followers when using teleportation spells
2015-05-22 19:57:02 +02:00
actiontrap.cpp
Restore projectiles
2015-06-01 21:41:13 +02:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
cellref.cpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
cellref.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
cellreflist.hpp
Load/read methods (for ESM records) accept a deleted flag in OpenMW
2015-07-22 22:15:37 +03:00
cells.cpp
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
cells.hpp
Several warning fixes
2015-01-23 15:34:47 +01:00
cellstore.cpp
Load/read methods (for ESM records) accept a deleted flag in OpenMW
2015-07-22 22:15:37 +03:00
cellstore.hpp
Include cleanup
2015-07-25 04:14:22 +02:00
class.cpp
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
class.hpp
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
containerstore.cpp
Add new script instance when a container item is unstacked (Bug #2962 )
2015-10-07 02:43:21 +02:00
containerstore.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.hpp
added customdata base class (issue #185 )
2012-01-24 11:24:05 +01:00
esmloader.cpp
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
esmloader.hpp
Reduce includes
2015-01-10 01:00:52 +01:00
esmstore.cpp
Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
2015-07-12 15:20:22 +03:00
esmstore.hpp
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
failedaction.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
failedaction.hpp
fix -Wnewline-eof warnings
2015-03-11 10:54:45 -04:00
fallback.cpp
Water ripples
2015-06-16 20:36:48 +02:00
fallback.hpp
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
globals.cpp
Merge commit 'pull/upstream/678' into HEAD
2015-11-13 01:34:36 +01:00
globals.hpp
Remove NAME handling from MWWorld::Globals
2015-07-10 00:29:40 +03:00
inventorystore.cpp
Enchantment error handling fix ( Fixes #2959 )
2015-10-13 18:15:39 +02:00
inventorystore.hpp
Remove an already resolved todo comment
2015-07-24 23:28:43 +02:00
livecellref.cpp
Include cleanup
2015-02-05 04:18:42 +01:00
livecellref.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
localscripts.cpp
improved error handling in LocalScripts::add
2015-05-27 19:45:26 +02:00
localscripts.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
manualref.cpp
Include cleanup
2015-07-24 23:28:36 +02:00
manualref.hpp
Move manualref code out of header
2015-02-09 15:01:49 +01:00
nullaction.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
player.cpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
player.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
projectilemanager.cpp
Remove a really unnecessary method
2015-11-25 04:24:26 -08:00
projectilemanager.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
ptr.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
ptr.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
recordcmp.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
refdata.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
refdata.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
scene.cpp
Fix the collision shape not updating when scaling an object via script
2015-11-20 03:29:58 +01:00
scene.hpp
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
2015-11-12 01:44:00 +01:00
store.cpp
Merge commit 'pull/upstream/678' into HEAD
2015-11-13 01:34:36 +01:00
store.hpp
Merge commit 'pull/upstream/678' into HEAD
2015-11-13 01:34:36 +01:00
timestamp.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
timestamp.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
weather.cpp
Remove a really unnecessary method
2015-11-25 04:24:26 -08:00
weather.hpp
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
2015-11-16 02:21:45 +01:00
worldimp.cpp
Optimize MWMechanics::Spells
2015-11-27 01:07:15 +01:00
worldimp.hpp
Optimize World::getTimeStamp
2015-11-22 23:55:21 +01:00