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openmw-tes3mp/apps/openmw
Chris Robinson b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
..
mwbase Say something from the "hit" dialog topic when losing health 2013-07-24 10:02:50 -07:00
mwclass Handle hit chance and damage calculation 2013-07-25 08:15:42 -07:00
mwdialogue Say something from the "hit" dialog topic when losing health 2013-07-24 10:02:50 -07:00
mwgui Merge remote-tracking branch 'gus/MeleeCombat2' 2013-07-23 09:12:23 +02:00
mwinput Merge remote-tracking branch 'gus/MeleeCombat2' 2013-07-23 09:12:23 +02:00
mwmechanics Don't play a weapon-down sound when unreadying a spell 2013-07-25 00:46:20 -07:00
mwrender Rename the Class::attack method to Class::hit 2013-07-25 00:30:01 -07:00
mwscript Allow specifying the sound type to playSound and playSound3D 2013-07-18 21:50:11 -07:00
mwsound Remove some unnecessary debug messages 2013-07-23 03:44:52 -07:00
mwworld Handle hit chance and damage calculation 2013-07-25 08:15:42 -07:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp update player position on engine start 2013-07-07 15:06:05 +04:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00