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openmw-tes3mp/apps/openmw
2017-02-22 01:49:54 +01:00
..
mwbase Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
mwclass Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
mwdialogue Always print context for script warnings to remove the need for verbose option 2017-02-21 04:32:59 +01:00
mwgui Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
mwinput Add cycle weapon/spell actions to the list of controller actions (Fixes #3613) 2017-02-05 20:23:49 +01:00
mwmechanics Fix being affected by Silence in god mode 2017-02-21 15:48:45 +01:00
mwphysics Fix btHeightFieldTerrainShape triangle layout to match rendering 2017-02-21 04:47:11 +01:00
mwrender Use additive alpha blending on the character preview 2017-02-21 18:29:18 +01:00
mwscript Always print context for script warnings to remove the need for verbose option 2017-02-21 04:32:59 +01:00
mwsound Add missing avcodec_close (Fixes #3741) 2017-02-06 15:49:13 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Do not reduce magicka in god mode 2017-02-21 16:33:18 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Set the window rectangle on the Viewer's EventQueue 2017-02-22 01:49:54 +01:00
engine.hpp Always print context for script warnings to remove the need for verbose option 2017-02-21 04:32:59 +01:00
main.cpp Always print context for script warnings to remove the need for verbose option 2017-02-21 04:32:59 +01:00