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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
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action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
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actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
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actioneat.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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actioneat.hpp
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actionequip.cpp
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Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
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2013-11-17 23:31:07 +01:00 |
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actionequip.hpp
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actionopen.cpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
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actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
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actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
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actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
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actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
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actiontake.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fixes #417: Apply weather instantly when teleporting
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2013-12-31 20:40:23 +01:00 |
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actionteleport.hpp
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actiontrap.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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cells.cpp
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Implement divine/almsivi intervention magic effects
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2014-01-01 02:22:11 +01:00 |
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cells.hpp
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Implement divine/almsivi intervention magic effects
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2014-01-01 02:22:11 +01:00 |
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cellstore.cpp
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Don't crash when trying to delete a reference that doesn't exist anymore
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2013-08-26 00:14:02 +02:00 |
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cellstore.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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class.cpp
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Don't stack used torches
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2013-12-16 13:31:03 +01:00 |
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class.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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containerstore.cpp
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Reset starting angle / position when adding world item to a container
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2013-12-27 01:57:08 +01:00 |
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containerstore.hpp
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flagAsModified should be private
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2013-12-27 18:58:35 +01:00 |
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contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
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customdata.hpp
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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esmstore.cpp
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Merge branch 'master' into dialogue
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2013-11-10 13:21:39 +01:00 |
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esmstore.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
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failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
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failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
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fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
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fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
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globals.cpp
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Insert records that may not exist in vanilla MW
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2013-05-01 12:47:50 +02:00 |
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globals.hpp
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inventorystore.cpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
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inventorystore.hpp
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Break invisibility on Use or Activate
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2013-12-08 23:36:37 +01:00 |
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livecellref.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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Add item count to ManualRef constructor as optional argument
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2013-11-10 02:45:16 +01:00 |
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nullaction.hpp
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omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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physicssystem.cpp
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Implement water walking
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2014-01-02 02:03:44 +01:00 |
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physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
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player.cpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
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player.hpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
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ptr.cpp
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Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
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2013-12-27 00:41:19 +01:00 |
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ptr.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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recordcmp.hpp
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refdata.cpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
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refdata.hpp
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Add a warning comment to RefData::setCount()
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2013-11-10 02:45:17 +01:00 |
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scene.cpp
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Fix crash with player->position command
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2013-12-19 00:37:57 +01:00 |
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scene.hpp
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Fix crash with player->position command
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2013-12-19 00:37:57 +01:00 |
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store.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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store.hpp
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cleaned up ID handling in INFO record (including a ESMTool bug fix)
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2013-11-05 12:56:20 +01:00 |
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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2014-01-01 19:47:11 +01:00 |
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weather.hpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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2014-01-01 14:57:14 +01:00 |
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worldimp.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
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worldimp.hpp
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Add function for converting feet to game units
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2014-01-01 23:34:18 +01:00 |