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openmw-tes3mp/files/materials
scrawl 4ae0a5c02e fix silhouettes around objects above the water 13 years ago
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atmosphere.shader some fixes 13 years ago
atmosphere.shaderset fixed some textures, started with sky 13 years ago
clouds.shader switch to glsl 1.2 13 years ago
clouds.shaderset fixed some textures, started with sky 13 years ago
core.h Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
moon.shader use alpha map for moons 13 years ago
moon.shaderset finished cleaning up sky 13 years ago
objects.mat water 13 years ago
objects.shader changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins 13 years ago
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
openmw.configuration fixed the water on local map 13 years ago
quad.mat remove the plugins.cfg files, do not enforce CG plugin 13 years ago
quad.shader switch to glsl 1.2 13 years ago
quad.shaderset remove the plugins.cfg files, do not enforce CG plugin 13 years ago
quad2.shader add file 13 years ago
shadowcaster.mat sync mrt_output setting 13 years ago
shadowcaster.shader switch to glsl 1.2 13 years ago
shadowcaster.shaderset converted shadow caster shader 13 years ago
shadows.h tweaked depth bias 13 years ago
sky.mat use alpha map for moons 13 years ago
stars.shader switch to glsl 1.2 13 years ago
stars.shaderset forgot to add files 13 years ago
sun.shader switch to glsl 1.2 13 years ago
sun.shaderset fixed some textures, started with sky 13 years ago
terrain.shader some potential compability fixes 13 years ago
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
underwater.h Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
water.mat fixed the water on local map 13 years ago
water.shader fix silhouettes around objects above the water 13 years ago
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago