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openmw-tes3mp/apps/openmw/mwphysics
David Cernat b57c0bcafe Add OpenMW commits up to 6 June 2019
# Conflicts:
#	apps/openmw/mwgui/hud.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwgui/waitdialog.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-22 11:42:02 +03:00
..
actor.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
actor.hpp Use not scaled player half extents as default to find path 2019-03-04 22:59:38 +03:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
heightfield.cpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
heightfield.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
object.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
object.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
physicssystem.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
physicssystem.hpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
ptrholder.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
trace.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00