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openmw-tes3mp/components/openmw-mp
David Cernat b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
2018-04-19 17:26:20 +03:00
..
Base [General] Rework PlayerAttribute packets so they are of minimal size 2018-04-19 17:26:20 +03:00
Controllers [General] Add placeholders for new packet types, part 2 2018-01-30 16:01:33 +02:00
Master [General] Add *_WITH_ACK_RECEIPT to master server packets 2017-07-31 19:08:04 +08:00
Packets [General] Rework PlayerAttribute packets so they are of minimal size 2018-04-19 17:26:20 +03:00
Log.cpp [General] Implement setting of enforced client log level in GameSettings 2018-03-11 04:50:59 +02:00
Log.hpp [General] Implement setting of enforced client log level in GameSettings 2018-03-11 04:50:59 +02:00
NetworkMessages.hpp [General] Add placeholders for new packet types, part 2 2018-01-30 16:01:33 +02:00
Utils.cpp [General] Print client version on startup 2017-10-08 06:17:53 +03:00
Utils.hpp [General] Move server's version printing method to Utils 2017-10-08 04:16:30 +03:00
Version.hpp [General] Update version to 0.6.3 2018-01-27 23:36:25 +02:00