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activator.cpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
activator.hpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
apparatus.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
apparatus.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
armor.cpp
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Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
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2013-11-21 17:14:30 +01:00 |
armor.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
book.cpp
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Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
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2013-11-21 17:14:30 +01:00 |
book.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
clothing.cpp
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Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
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2013-11-21 17:14:30 +01:00 |
clothing.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
container.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
creature.hpp
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
creaturelevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
creaturelevlist.hpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
door.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
ingredient.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
itemlevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
light.hpp
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
lockpick.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
lockpick.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
misc.cpp
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Pass item count to ManualRef constructor
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2013-11-10 02:45:16 +01:00 |
misc.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
npc.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
npc.hpp
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Reintroduce Acrobatics changes made by Glorf
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2013-10-01 23:35:34 +02:00 |
potion.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
potion.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
probe.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
probe.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
repair.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
repair.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
static.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
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2013-11-21 17:14:30 +01:00 |
weapon.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |