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openmw-tes3mp/apps/openmw-mp/processors
David Cernat b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.

Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
6 years ago
..
actor [General] Allow followers to follow non-authority players through cells 7 years ago
object [General] Add placeholder for ObjectActivate packet 7 years ago
player [Server] Call OnPlayerCellChange script event near start of cell change 6 years ago
worldstate [General] Reimplement weather synchronization to allow soft transitions 7 years ago
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ObjectProcessor.cpp [Server] Rename WorldProcessor into ObjectProcessor 7 years ago
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 7 years ago
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ProcessorInitializer.cpp [General] Implement PlayerItemUse packet 6 years ago
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
WorldstateProcessor.cpp [General] Add and implement new Worldstate packet type 7 years ago
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 7 years ago