..
activespells.cpp
[Client] Return 0 if effect not found
7 years ago
activespells.hpp
[General] Send summon duration to server in ObjectSpawn packets
7 years ago
actor.cpp
Refactor AiTemporaryStorage usage
7 years ago
actor.hpp
Refactor AiTemporaryStorage usage
7 years ago
actors.cpp
[General] Synchronize projectile speed for ranged attacks
6 years ago
actors.hpp
Merge pull request #457 from OpenMW/master while resolving conflicts
7 years ago
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
9 years ago
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
9 years ago
aiactivate.cpp
[Client] Set packetOrigin for all ObjectList packets sent
7 years ago
aiactivate.hpp
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
7 years ago
aiavoiddoor.cpp
Cleanup of #include statements
9 years ago
aiavoiddoor.hpp
Cleanup of #include statements
9 years ago
aibreathe.cpp
Added AiBreathe package (feature #1374 )
8 years ago
aibreathe.hpp
Added AiBreathe package (feature #1374 )
8 years ago
aicast.cpp
Rework manual spellcasting (e.g. via scripts)
7 years ago
aicast.hpp
Rework manual spellcasting (e.g. via scripts)
7 years ago
aicombat.cpp
[Client] Use RANGED type for ranged attacks that haven't hit a target
6 years ago
aicombat.hpp
Refactor AiTemporaryStorage usage
7 years ago
aicombataction.cpp
Revert addition change
7 years ago
aicombataction.hpp
Combat AI: use WhenUsed enchantments
8 years ago
aiescort.cpp
Store integer actor ID in AI packages (bug #4036 )
7 years ago
aiescort.hpp
Store integer actor ID in AI packages (bug #4036 )
7 years ago
aiface.cpp
Implement Face instruction (Feature #1424 )
9 years ago
aiface.hpp
Implement Face instruction (Feature #1424 )
9 years ago
aifollow.cpp
Merge pull request #457 from OpenMW/master while resolving conflicts
7 years ago
aifollow.hpp
Merge pull request #457 from OpenMW/master while resolving conflicts
7 years ago
aipackage.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
aipackage.hpp
Rework manual spellcasting (e.g. via scripts)
7 years ago
aipursue.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
7 years ago
aipursue.hpp
Store integer actor ID in AI packages (bug #4036 )
7 years ago
aisequence.cpp
Rework manual spellcasting (e.g. via scripts)
7 years ago
aisequence.hpp
Refactor AiTemporaryStorage usage
7 years ago
aistate.hpp
…
aitravel.cpp
Finish AiTarget package, if destination is blocked by other actor
7 years ago
aitravel.hpp
Add mHidden field to AiTravel
7 years ago
aiwander.cpp
Refactor AiTemporaryStorage usage
7 years ago
aiwander.hpp
Refactor AiTemporaryStorage usage
7 years ago
alchemy.cpp
[General] Implement RecordDynamic packet, part 1
7 years ago
alchemy.hpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
9 years ago
autocalcspell.cpp
Move spell magicka cost calculation to standalone function
8 years ago
autocalcspell.hpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
8 years ago
character.cpp
Merge pull request #469 from davidcernat/master while resolving conflicts
6 years ago
character.hpp
Give jumping animations higher priority than movement ones
6 years ago
combat.cpp
[General] Always use correct ranged weapon & ammo for ranged attack sync
6 years ago
combat.hpp
Fix some style issues flagged by cppcheck
7 years ago
coordinateconverter.cpp
Fixed errors pointed out by Zini.
9 years ago
coordinateconverter.hpp
Fixed errors pointed out by Zini.
9 years ago
creaturestats.cpp
Merge pull request #460 from OpenMW/master
7 years ago
creaturestats.hpp
[General] Synchronize summoned creatures
8 years ago
difficultyscaling.cpp
Merge pull request #469 from davidcernat/master while resolving conflicts
6 years ago
difficultyscaling.hpp
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disease.hpp
Cleanup of #include statements
9 years ago
drawstate.hpp
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enchanting.cpp
[General] Reduce inventory-sending hooks to just 2 in ContainerStore
6 years ago
enchanting.hpp
Pass parameters by const reference
8 years ago
levelledlist.hpp
Cleanup of #include statements
9 years ago
magiceffects.cpp
Remove empty line at the beginning of files
10 years ago
magiceffects.hpp
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mechanicsmanagerimp.cpp
[Client] Make it possible to check if an item ID belongs to a bound item
6 years ago
mechanicsmanagerimp.hpp
[Client] Make it possible to check if an item ID belongs to a bound item
6 years ago
movement.hpp
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npcstats.cpp
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
7 years ago
npcstats.hpp
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
7 years ago
objects.cpp
More consistent wording of errors/warnings
8 years ago
objects.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
obstacle.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
obstacle.hpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
pathfinding.cpp
Prevent NPC from chosing farther pathgrid node
7 years ago
pathfinding.hpp
Move PathgridGraph out of CellStore
7 years ago
pathgrid.cpp
http to https for supported urls ( #1625 )
7 years ago
pathgrid.hpp
Move PathgridGraph out of CellStore
7 years ago
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
Added a special function for GUI sounds playing
8 years ago
repair.hpp
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security.cpp
[Client] Set packetOrigin for all ObjectList packets sent
7 years ago
security.hpp
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spellcasting.cpp
[Client] Prevent unilateral paralysis of dedicated players & actors
6 years ago
spellcasting.hpp
Rename mIsScripted variable because its name is ambiguous
7 years ago
spellpriority.cpp
Avoid fall-through in spell selection
7 years ago
spellpriority.hpp
Split weapons and spells rating code from combat actions
8 years ago
spells.cpp
Cache magic effects in MWMechanics::Spells
9 years ago
spells.hpp
Cache magic effects in MWMechanics::Spells
9 years ago
stat.cpp
Change bounds behavior of stat script commands
8 years ago
stat.hpp
Fix magicka and fatigue calculations from fortifying attributes
9 years ago
steering.cpp
Fixed bug in smoothTurn()
9 years ago
steering.hpp
Fixes for building with unity build
9 years ago
summoning.cpp
[Client] Set packetOrigin for all ObjectList packets sent
7 years ago
summoning.hpp
Added a delay before summoned creature corpse despawning
7 years ago
trading.cpp
Use relative stat difference for haggling
7 years ago
trading.hpp
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
9 years ago
weaponpriority.cpp
Don't adjust weapon rating according to weapon condition twice
7 years ago
weaponpriority.hpp
implement rateAmmo() function
7 years ago