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openmw-tes3mp/apps/openmw
fredzio b79f6ac808 Force reset position of actor after snapping to the ground. Otherwise
the interpolation calculation would kick in and make the actor goes upward if the
spawn point is higher than summoner or downward if lower. The actor
would then either jump or fall through terrain.
2020-12-06 13:20:37 +01:00
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mwbase Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwclass Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwinput Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwmechanics Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwphysics Rework actor position reset. While solving the issue with invalid 2020-12-03 12:57:57 +01:00
mwrender documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
mwscript Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwsound Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Force reset position of actor after snapping to the ground. Otherwise 2020-12-06 13:20:37 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
doc.hpp
engine.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp set minimal boost version; remove #ifdef boost version checks 2020-10-25 22:43:10 +01:00