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mwbase
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
mwclass
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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2017-02-20 19:04:02 +01:00 |
mwdialogue
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Always print context for script warnings to remove the need for verbose option
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2017-02-21 04:32:59 +01:00 |
mwgui
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
mwinput
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Add cycle weapon/spell actions to the list of controller actions (Fixes #3613)
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2017-02-05 20:23:49 +01:00 |
mwmechanics
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
mwphysics
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Fix btHeightFieldTerrainShape triangle layout to match rendering
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2017-02-21 04:47:11 +01:00 |
mwrender
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Fix Clang and OS X Travis CI warnings
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2017-02-17 02:08:39 +09:00 |
mwscript
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Always print context for script warnings to remove the need for verbose option
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2017-02-21 04:32:59 +01:00 |
mwsound
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Add missing avcodec_close (Fixes #3741)
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2017-02-06 15:49:13 +01:00 |
mwstate
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
mwworld
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Reset fall height when teleporting (Fixes #2629)
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2017-02-20 20:27:05 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Use osg::PI over M_PI
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2016-12-21 16:49:37 +01:00 |
crashcatcher.cpp
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Mainly making compilable under OpenBSD.
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2016-08-06 19:00:27 +01:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Always print context for script warnings to remove the need for verbose option
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2017-02-21 04:32:59 +01:00 |
engine.hpp
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Always print context for script warnings to remove the need for verbose option
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2017-02-21 04:32:59 +01:00 |
main.cpp
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Always print context for script warnings to remove the need for verbose option
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2017-02-21 04:32:59 +01:00 |