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David Cernat bc093c8596 [General] Implement OnObjectHit packet, part 2
ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.

It is also sent when creatures hit a non-actor object.
2019-12-13 14:00:51 +02:00
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browser [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Fix dead code 2019-11-13 15:29:18 +04:00
essimporter Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
launcher Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
openmw [General] Implement OnObjectHit packet, part 2 2019-12-13 14:00:51 +02:00
openmw-mp [General] Implement OnObjectHit packet, part 2 2019-12-13 14:00:51 +02:00
openmw_test_suite Filter recast mesh triangles by global bounding box 2019-11-30 13:19:27 +01:00
wizard Replace foreach macro by for-loop 2019-10-20 20:08:16 +02:00
doc.hpp