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openmw-tes3mp/apps/openmw
David Cernat bc093c8596 [General] Implement OnObjectHit packet, part 2
ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.

It is also sent when creatures hit a non-actor object.
2019-12-13 14:00:51 +02:00
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mwbase Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
mwclass [General] Implement OnObjectHit packet, part 2 2019-12-13 14:00:51 +02:00
mwdialogue Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
mwgui [Client] Send ConsoleCommand packets when console is used 2019-12-07 10:11:45 +02:00
mwinput [Client] Once again allow beds to be used even if waiting is disallowed 2019-12-03 23:55:55 +02:00
mwmechanics [Client] Synchronize positions for actors during death animations 2019-12-06 21:04:42 +02:00
mwmp [General] Implement OnObjectHit packet, part 2 2019-12-13 14:00:51 +02:00
mwphysics Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwrender Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwscript [Client] Once again allow beds to be used even if waiting is disallowed 2019-12-03 23:55:55 +02:00
mwsound Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld [Client] Only send DoorState packets for logged in players 2019-12-03 12:23:05 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp [Client] Ensure mwmp::Main is initialized before GUIController cleanup 2019-12-04 08:39:33 +02:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00