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openmw-tes3mp/components/openmw-mp/Base
David Cernat bc093c8596 [General] Implement OnObjectHit packet, part 2
ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.

It is also sent when creatures hit a non-actor object.
2019-12-13 14:00:51 +02:00
..
BaseActor.hpp [General] Include death animations in ActorDeath packets 2019-12-05 13:27:55 +02:00
BaseObject.hpp [General] Implement OnObjectHit packet, part 2 2019-12-13 14:00:51 +02:00
BasePacketProcessor.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
BasePlayer.hpp [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
BaseStructs.hpp [General] Add mDeathAnimationFinished to mwmp::SimpleCreatureStats 2019-12-06 20:59:43 +02:00
BaseSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
BaseWorldstate.hpp [General] Reorder enums alphabetically in RECORD_TYPE 2019-12-08 17:23:14 +02:00