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openmw-tes3mp/components/openmw-mp/Packets
David Cernat bc093c8596 [General] Implement OnObjectHit packet, part 2
ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.

It is also sent when creatures hit a non-actor object.
2019-12-13 14:00:51 +02:00
..
Actor [General] Include death animations in ActorDeath packets 2019-12-05 13:27:55 +02:00
Object [General] Implement OnObjectHit packet, part 2 2019-12-13 14:00:51 +02:00
Player [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
System [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00
Worldstate [General] Implement WorldDestinationOverride packet, part 1 2019-12-04 16:43:56 +02:00
BasePacket.cpp [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00
BasePacket.hpp [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00
PacketPreInit.cpp [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00
PacketPreInit.hpp [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00