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openmw-tes3mp/apps/openmw/mwmechanics
2015-05-01 18:21:50 +02:00
..
activespells.cpp Move rng to components 2015-04-22 17:58:55 +02:00
activespells.hpp fix: multi effect spell with different ranges (Fixes #2285) 2015-03-01 15:34:18 +13:00
actor.cpp MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
actors.hpp Include cleanup 2015-02-05 04:18:42 +01:00
aiactivate.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiactivate.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiavoiddoor.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aiavoiddoor.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aicombat.cpp Move rng to components 2015-04-22 17:58:55 +02:00
aicombat.hpp Moved all variables in temporary storage for AiCombat and some more for AiWander. 2014-10-10 00:16:17 +02:00
aicombataction.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aicombataction.hpp fix typo 2014-08-29 10:47:44 +10:00
aiescort.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aiescort.hpp -improved trigonometric precision 2014-10-10 23:31:01 +02:00
aifollow.cpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aipackage.cpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
aipackage.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
aipursue.cpp Stop AiPursue when target has invisibility or chameleon>=75 2014-12-24 15:45:14 +01:00
aipursue.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aisequence.cpp reverted mShouldRepeat back to unsigned char. 2015-03-07 11:04:54 +13:00
aisequence.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
aistate.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aitravel.cpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
aitravel.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aiwander.cpp Move rng to components 2015-04-22 17:58:55 +02:00
aiwander.hpp AiWander, use closest two points if distance is too small (Fixes #1317) 2015-03-28 20:05:54 +13:00
alchemy.cpp Move rng to components 2015-04-22 17:58:55 +02:00
alchemy.hpp Add automatic potion naming 2014-10-20 17:45:11 +02:00
autocalcspell.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
character.hpp Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
combat.cpp Move rng to components 2015-04-22 17:58:55 +02:00
combat.hpp Combat mechanic fixes 2015-03-12 03:08:58 +01:00
creaturestats.cpp Update hit chance according to wiki and implement fCombatInvisoMult 2015-03-12 02:47:16 +01:00
creaturestats.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Move rng to components 2015-04-22 17:58:55 +02:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Move rng to components 2015-04-22 17:58:55 +02:00
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
levelledlist.hpp Move rng to components 2015-04-22 17:58:55 +02:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Player rendering 2015-05-01 18:21:50 +02:00
mechanicsmanagerimp.hpp MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
npcstats.hpp Remove a large include form mwbase/windowmanager.hpp 2015-02-09 16:23:41 +01:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Clang warning fixes (thanks hemite) 2015-01-27 23:12:20 +01:00
obstacle.hpp Remove unneeded include in obstacle.hpp 2015-02-09 15:12:10 +01:00
pathfinding.cpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
pathfinding.hpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
pathgrid.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
pathgrid.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
pickpocket.cpp Move rng to components 2015-04-22 17:58:55 +02:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Move rng to components 2015-04-22 17:58:55 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Move rng to components 2015-04-22 17:58:55 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Move rng to components 2015-04-22 17:58:55 +02:00
spellcasting.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
spells.cpp Move rng to components 2015-04-22 17:58:55 +02:00
spells.hpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
stat.cpp Adjust fix for maximum attribute damage limit 2015-03-09 03:15:11 +01:00
stat.hpp Support fatigue below zero for the Drain effect (Fixes #2430) 2015-03-09 03:15:11 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00
summoning.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
summoning.hpp Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00