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openmw-tes3mp/apps/openmw
2010-11-08 18:01:33 -05:00
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mwclass implemented skill value handling during character creation (untested) 2010-09-16 10:45:08 +02:00
mwdialogue more detailed report of unhandled info record fields 2010-08-19 13:06:15 +02:00
mwgui gcc compatibility fix 2010-10-22 10:21:42 +02:00
mwinput The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
mwmechanics adjust initial magicka based on Fortify Maximum Magicka effect 2010-09-30 15:58:31 +02:00
mwrender store results of character creation and update GUI 2010-09-15 14:33:02 +02:00
mwscript using theirs 2010-10-27 12:32:50 -04:00
mwsound Music Player 2010-10-31 12:23:03 -04:00
mwworld Preliminary region sound framework2 2010-11-07 12:51:59 -05:00
CMakeLists.txt implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Regional Sounds 2010-11-08 18:01:33 -05:00
engine.hpp Regional Sounds 2010-11-08 18:01:33 -05:00
main.cpp Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio. 2010-09-19 02:01:01 +02:00