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openmw-tes3mp/apps/openmw/mwsound
Chris Robinson be337ef7cc Return SoundPtr objects from playSound[3D]
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
2012-03-28 06:08:25 -07:00
..
ffmpeg_decoder.cpp Avoid leaking an ffmpeg stream 2012-03-21 23:32:24 -07:00
ffmpeg_decoder.hpp Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
mpgsnd_decoder.cpp Handle the wav -> mp3 extension conversion in the sound output backend 2012-03-21 22:49:40 -07:00
mpgsnd_decoder.hpp Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
openal_output.cpp Use a deque fpr OpenAL's free sources 2012-03-28 05:35:51 -07:00
openal_output.hpp Use a deque fpr OpenAL's free sources 2012-03-28 05:35:51 -07:00
sound.hpp Return SoundPtr objects from playSound[3D] 2012-03-28 06:08:25 -07:00
sound_decoder.hpp Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
sound_output.hpp Return SoundPtr objects from the playSound and streamSound methods 2012-03-27 05:59:09 -07:00
soundmanager.cpp Return SoundPtr objects from playSound[3D] 2012-03-28 06:08:25 -07:00
soundmanager.hpp Return SoundPtr objects from playSound[3D] 2012-03-28 06:08:25 -07:00