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openmw-tes3mp/apps/openmw
Chris Robinson be337ef7cc Return SoundPtr objects from playSound[3D]
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
2012-03-28 06:08:25 -07:00
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mwclass another armour class detection fix 2012-03-15 15:05:14 +01:00
mwdialogue silenced some warnings 2012-03-20 10:30:21 +01:00
mwgui auto adjust size of map window title bar 2012-03-24 23:24:19 +01:00
mwinput minor fix 2012-02-10 21:24:33 +01:00
mwmechanics Empty npcs 2011-12-09 00:08:30 -05:00
mwrender Merge remote branch 'scrawl/minimap' into next 2012-03-24 10:31:42 +01:00
mwscript fixed handling of optional instruction/function arguments; removed choice workaround 2012-03-17 19:32:44 +01:00
mwsound Return SoundPtr objects from playSound[3D] 2012-03-28 06:08:25 -07:00
mwworld Merge branch 'next' into minimap 2012-03-22 19:36:37 +01:00
CMakeLists.txt Merge remote branch 'zini/next' into sound-rewrite 2012-03-24 17:27:10 -07:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Remove some unused sound manager fields and constructor parameters 2012-03-24 00:22:54 -07:00
engine.hpp implemented dialogue scripts 2012-03-05 16:56:14 +01:00
main.cpp temporarily disabled multi data path support in OpenMW 2012-02-28 09:27:35 +01:00