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openmw-tes3mp/apps/openmw/mwclass
2012-04-03 17:30:19 +02:00
..
activator.cpp Many bugs fixed related to changing cells 2011-11-19 01:01:19 -05:00
activator.hpp Updating the rest of mwclass 2011-11-11 23:01:12 -05:00
apparatus.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
apparatus.hpp Pickup sounds for apparatus, books, clothes, ingredients, lockpicks, misc and probes 2012-03-13 18:50:32 +02:00
armor.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
armor.hpp fixed a spelling mistake 2012-03-15 14:31:16 +01:00
book.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
book.hpp Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
clothing.hpp fixed a spelling mistake 2012-03-15 14:31:16 +01:00
container.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
container.hpp Added container locked and trapped activation sounds 2012-02-27 16:37:05 +02:00
creature.cpp turned ContainerStore from a template into a simple struct 2012-01-28 11:45:55 +01:00
creature.hpp turned ContainerStore from a template into a simple struct 2012-01-28 11:45:55 +01:00
creaturelevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
creaturelevlist.hpp added getName function 2010-08-03 17:11:41 +02:00
door.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
door.hpp general cleanup 2012-01-27 15:11:02 +01:00
ingredient.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
ingredient.hpp Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
light.hpp Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
lockpick.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
lockpick.hpp Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
misc.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
misc.hpp Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
npc.cpp NPC rank was not loaded. Not sure if it's the right way, but it seems to work. 2012-04-03 17:30:19 +02:00
npc.hpp NPCs are using InventoryStore instead of ContainerStore from now on 2012-03-10 12:49:54 +01:00
potion.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
potion.hpp Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
probe.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
probe.hpp Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
repair.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
repair.hpp Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
static.cpp Merge branch 'master' into next 2012-02-20 14:34:27 +01:00
static.hpp general cleanup 2012-01-27 15:11:02 +01:00
weapon.cpp Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
weapon.hpp fixed a spelling mistake 2012-03-15 14:31:16 +01:00