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openmw-tes3mp/components/resource
bzzt 567ad293fd Don't discard object cache with uninitialized timestamp
This can happen during terrain loading
6 years ago
..
bulletshape.cpp Remove redundant includes 6 years ago
bulletshape.hpp Merge branch 'master' into pathfinder_detour 6 years ago
bulletshapemanager.cpp Replace all NULLs to nullptr 6 years ago
bulletshapemanager.hpp Code cleanup and more cache clearing 7 years ago
imagemanager.cpp Use new logging system for components 6 years ago
imagemanager.hpp Make reportStats const 8 years ago
keyframemanager.cpp Make reportStats const 8 years ago
keyframemanager.hpp Make reportStats const 8 years ago
multiobjectcache.cpp Fix crash when adding a NULL object to the cache 7 years ago
multiobjectcache.hpp Replace all NULLs to nullptr 6 years ago
niffilemanager.cpp Make reportStats const 8 years ago
niffilemanager.hpp Make reportStats const 8 years ago
objectcache.cpp Don't discard object cache with uninitialized timestamp 6 years ago
objectcache.hpp Add support for Functors to ObjectCache 8 years ago
resourcemanager.cpp Implement releaseGLObjects for cached resources 7 years ago
resourcemanager.hpp Implement releaseGLObjects for cached resources 7 years ago
resourcesystem.cpp Implement releaseGLObjects for cached resources 7 years ago
resourcesystem.hpp Implement releaseGLObjects for cached resources 7 years ago
scenemanager.cpp Fix crash when incremental compile operation is not used 6 years ago
scenemanager.hpp Fix incomplete settings in recreateShaders() 7 years ago
stats.cpp Use the DejaVuLGCSansMono.ttf in profilier output 7 years ago
stats.hpp Use the DejaVuLGCSansMono.ttf in profilier output 7 years ago