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openmw-tes3mp/apps/openmw/mwmp
2017-06-10 15:49:00 +03:00
..
GUI [Client] Reorder files 2017-06-07 00:06:10 +08:00
processors [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
ActorList.cpp [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
ActorList.hpp [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
Cell.cpp [Client] Ensure uninitialization of DedicatedActors for late packets 2017-06-10 15:49:00 +03:00
Cell.hpp [Client] Use update timer in mwmp::Cell instead of LocalActor 2017-06-10 03:29:51 +03:00
CellController.cpp [Client] Clean up mapIndexes in CellController 2017-05-27 21:20:24 +03:00
CellController.hpp [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
DedicatedActor.cpp [Client] Fix problems with NPC equipment sync 2017-06-09 04:58:56 +03:00
DedicatedActor.hpp [Client] Fix problems with NPC equipment sync 2017-06-09 04:58:56 +03:00
DedicatedPlayer.cpp [Client] Get rid Z axis in direction.pos 2017-06-02 18:33:51 +08:00
DedicatedPlayer.hpp [Client] Avoid updating positions and anim flags when framerate is low 2017-05-14 10:52:44 +03:00
GUIController.cpp [Client] Reorder files 2017-06-07 00:06:10 +08:00
GUIController.hpp [Client] Reorder files 2017-06-07 00:06:10 +08:00
LocalActor.cpp [Client] Use update timer in mwmp::Cell instead of LocalActor 2017-06-10 03:29:51 +03:00
LocalActor.hpp [Client] Use update timer in mwmp::Cell instead of LocalActor 2017-06-10 03:29:51 +03:00
LocalPlayer.cpp [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
LocalPlayer.hpp [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
Main.cpp [Client] Add commit hash to password 2017-05-28 18:26:48 +08:00
Main.hpp [Client] Add commit hash to password 2017-05-28 18:26:48 +08:00
MechanicsHelper.cpp [Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures 2017-06-10 11:04:17 +03:00
MechanicsHelper.hpp [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
Networking.cpp [Client] Reorder files 2017-06-07 00:06:10 +08:00
Networking.hpp [Client] Replace usage of Networking::isDedicatedPlayer() 2017-04-18 18:07:39 +03:00
PlayerList.cpp [Client] Fix logic for initialization and updating of player markers 2017-05-31 10:54:19 +03:00
PlayerList.hpp [Client] Set and clear hitAttemptActorId for DedicatedPlayers 2017-05-30 08:20:45 +03:00
WorldEvent.cpp [Client] Correctly set mpNum for placed gold 2017-06-09 13:31:19 +03:00
WorldEvent.hpp [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00