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openmw-tes3mp/apps/openmw
Jeffrey Haines c3e08916da Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
2014-04-24 20:40:17 -04:00
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mwbase Sneak: Added support for state checking 2014-04-24 20:40:17 -04:00
mwclass Fixes to Crime System 2014-04-19 19:03:31 -04:00
mwdialogue moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
mwgui Feature #1233 Bribe gold in inventory - Corrected 1000 drake bribe 2014-03-29 07:47:41 -04:00
mwinput Fixes #1181: Enable controls when loading a savegame 2014-03-09 03:34:49 +01:00
mwmechanics Sneak: Added support for state checking 2014-04-24 20:40:17 -04:00
mwrender Fixes #1206: effect texture override was not accounted for 2014-03-15 20:28:48 +01:00
mwscript Fixes to Crime System 2014-04-19 19:03:31 -04:00
mwsound Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
mwstate Only update the icon if player is NOT unarmed, to avoid bad dereference. 2014-03-26 21:53:35 -05:00
mwworld Sneak: Added support for state checking 2014-04-24 20:40:17 -04:00
CMakeLists.txt Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog 2014-03-19 10:23:15 +01:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00