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			69 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_MWRENDER_GROUNDCOVER_H
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| #define OPENMW_MWRENDER_GROUNDCOVER_H
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| 
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| #include <components/terrain/quadtreeworld.hpp>
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| #include <components/resource/scenemanager.hpp>
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| #include <components/sceneutil/statesetupdater.hpp>
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| #include <components/esm/loadcell.hpp>
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| 
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| namespace MWRender
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| {
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|     class GroundcoverUpdater : public SceneUtil::StateSetUpdater
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|     {
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|     public:
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|         GroundcoverUpdater()
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|             : mWindSpeed(0.f)
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|             , mPlayerPos(osg::Vec3f())
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|         {
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|         }
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| 
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|         void setWindSpeed(float windSpeed);
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|         void setPlayerPos(osg::Vec3f playerPos);
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| 
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|     protected:
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|         void setDefaults(osg::StateSet *stateset) override;
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|         void apply(osg::StateSet *stateset, osg::NodeVisitor *nv) override;
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| 
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|     private:
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|         float mWindSpeed;
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|         osg::Vec3f mPlayerPos;
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|     };
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| 
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|     typedef std::tuple<osg::Vec2f, float, bool> ChunkId; // Center, Size, ActiveGrid
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|     class Groundcover : public Resource::GenericResourceManager<ChunkId>, public Terrain::QuadTreeWorld::ChunkManager
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|     {
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|     public:
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|         Groundcover(Resource::SceneManager* sceneManager, float density);
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|         ~Groundcover() = default;
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| 
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|         osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile) override;
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| 
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|         unsigned int getNodeMask() override;
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| 
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|         void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
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| 
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|         struct GroundcoverEntry
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|         {
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|             ESM::Position mPos;
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|             float mScale;
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|             std::string mModel;
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| 
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|             GroundcoverEntry(const ESM::CellRef& ref, const std::string& model)
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|             {
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|                 mPos = ref.mPos;
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|                 mScale = ref.mScale;
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|                 mModel = model;
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|             }
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|         };
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| 
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|     private:
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|         Resource::SceneManager* mSceneManager;
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|         float mDensity;
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| 
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|         typedef std::map<std::string, std::vector<GroundcoverEntry>> InstanceMap;
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|         osg::ref_ptr<osg::Node> createChunk(InstanceMap& instances, const osg::Vec2f& center);
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|         void collectInstances(InstanceMap& instances, float size, const osg::Vec2f& center);
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|     };
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| }
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| 
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| #endif
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