| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| actoranimation.cpp | Disable controllers for found sheath meshes (bug #5975) | 2021-04-20 16:01:01 +04:00 | 
		
			
			
			
			
				| actoranimation.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| actorspaths.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| actorspaths.hpp | Add command and settings option to enable actors paths render | 2018-10-13 22:16:32 +03:00 | 
		
			
			
			
			
				| animation.cpp | clear up force shaders and make it less convoluted | 2021-04-13 11:09:49 -07:00 | 
		
			
			
			
			
				| animation.hpp | Finalize settings, torch fix | 2021-04-13 11:09:49 -07:00 | 
		
			
			
			
			
				| bulletdebugdraw.cpp | The debug drawer rely on Bullet to determines the vertices of collision | 2021-01-01 17:47:12 +01:00 | 
		
			
			
			
			
				| bulletdebugdraw.hpp | The debug drawer rely on Bullet to determines the vertices of collision | 2021-01-01 17:47:12 +01:00 | 
		
			
			
			
			
				| camera.cpp | Cast double constant to float explicitely | 2021-04-19 17:08:03 +04:00 | 
		
			
			
			
			
				| camera.hpp | Fix some issues, found by CoverityScan | 2020-10-28 18:02:31 +04:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Fix node masks signed/unsigned mismatch | 2021-04-20 10:52:51 +04:00 | 
		
			
			
			
			
				| characterpreview.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Move base_anim settings to settings-default.cfg | 2021-01-27 13:41:02 +02:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| effectmanager.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| effectmanager.hpp | Revert "Merged pull request #1573" | 2018-05-26 11:39:30 +00:00 | 
		
			
			
			
			
				| fogmanager.cpp | Downgrade FOV-dependent view distance factor to a recommendation | 2021-01-11 06:53:23 +03:00 | 
		
			
			
			
			
				| fogmanager.hpp | Add a FogManager | 2020-06-07 15:51:03 +04:00 | 
		
			
			
			
			
				| globalmap.cpp | Code cleanup | 2021-01-09 14:41:10 +04:00 | 
		
			
			
			
			
				| globalmap.hpp | fix #5176 | 2019-10-18 13:37:00 +00:00 | 
		
			
			
			
			
				| groundcover.cpp | Enable groundcover lighting for non FFP | 2021-04-13 11:09:35 -07:00 | 
		
			
			
			
			
				| groundcover.hpp | Implement instanced groundcover | 2021-01-26 22:29:41 +04:00 | 
		
			
			
			
			
				| landmanager.cpp | Implement generic caching system | 2019-03-14 09:10:19 +04:00 | 
		
			
			
			
			
				| landmanager.hpp | Fix defines names | 2020-12-28 21:11:58 +04:00 | 
		
			
			
			
			
				| localmap.cpp | Merge branch 'light_settings_tweak' into 'master' | 2021-04-16 19:47:26 +00:00 | 
		
			
			
			
			
				| localmap.hpp | Revert "Store raw data about fog of war instead of RGBA images" | 2019-10-30 14:48:44 +01:00 | 
		
			
			
			
			
				| navmesh.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| navmesh.hpp | Get navmesh to update osg node only if rendering is enabled | 2019-01-20 21:09:06 +03:00 | 
		
			
			
			
			
				| npcanimation.cpp | Move base_anim settings to settings-default.cfg | 2021-01-27 13:41:02 +02:00 | 
		
			
			
			
			
				| npcanimation.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| objectpaging.cpp | Do not declare unused variables | 2021-04-19 15:43:00 +04:00 | 
		
			
			
			
			
				| objectpaging.hpp | Constify a few things | 2021-04-11 14:46:51 +02:00 | 
		
			
			
			
			
				| objects.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| objects.hpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| pathgrid.cpp | Add pathgrid to navmesh as off mesh connection | 2020-06-12 21:04:02 +02:00 | 
		
			
			
			
			
				| pathgrid.hpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| recastmesh.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| recastmesh.hpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| renderbin.hpp | Implement a custom RenderBin for first person models (Fixes #1612) | 2015-10-19 22:17:04 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | Dead code removal | 2015-04-21 23:40:10 +02:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Fix node masks signed/unsigned mismatch | 2021-04-20 10:52:51 +04:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Ambient luminance threshold setting | 2021-04-13 11:09:35 -07:00 | 
		
			
			
			
			
				| rendermode.hpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | Fix TSAN warnings for ripples emitter | 2020-07-11 13:29:30 +02:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | Make fallback map static to simplify constructors | 2019-03-29 15:30:49 +04:00 | 
		
			
			
			
			
				| rotatecontroller.cpp | Don't compute the world matrix multiple times | 2016-02-22 18:58:19 +01:00 | 
		
			
			
			
			
				| rotatecontroller.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| screenshotmanager.cpp | Move screenshots handling to the separate class | 2021-01-09 10:44:33 +04:00 | 
		
			
			
			
			
				| screenshotmanager.hpp | Move screenshots handling to the separate class | 2021-01-09 10:44:33 +04:00 | 
		
			
			
			
			
				| sky.cpp | Fix node masks signed/unsigned mismatch | 2021-04-20 10:52:51 +04:00 | 
		
			
			
			
			
				| sky.hpp | Give meaningful name to the mEffectFade | 2021-03-10 19:10:17 +04:00 | 
		
			
			
			
			
				| terrainstorage.cpp | Reject empty quad tree nodes at the cell level without land data | 2019-03-18 10:27:29 +04:00 | 
		
			
			
			
			
				| terrainstorage.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| util.cpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| util.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| viewovershoulder.cpp | Tune algorithm of "auto switch shoulder" | 2020-08-05 01:01:51 +02:00 | 
		
			
			
			
			
				| viewovershoulder.hpp | Refactoring. Move all code related to 'view over shoulder' to a separate file. | 2020-07-12 20:51:38 +02:00 | 
		
			
			
			
			
				| vismask.hpp | Fix node masks signed/unsigned mismatch | 2021-04-20 10:52:51 +04:00 | 
		
			
			
			
			
				| water.cpp | Fix node masks signed/unsigned mismatch | 2021-04-20 10:52:51 +04:00 | 
		
			
			
			
			
				| water.hpp | Double-buffer shader water stateset (bug #5026) | 2021-03-08 10:58:51 +04:00 | 
		
			
			
			
			
				| weaponanimation.cpp | Reset attached arrow in the beginning of unequipping animation | 2020-08-28 15:53:30 +04:00 | 
		
			
			
			
			
				| weaponanimation.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 |