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David Cernat c4950f1beb [Client] Implement PlayerTeam packet, part 2
When determining actors siding with someone, also check the team members of DedicatedPlayers, not just those of the LocalPlayer.

Don't set players as each other's hitAttemptActor if they are team members.

Don't run startCombat() for DedicatedPlayers who get attacked.
2019-12-03 22:40:02 +02:00
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browser [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Fix dead code 2019-11-13 15:29:18 +04:00
essimporter Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
launcher Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
openmw [Client] Implement PlayerTeam packet, part 2 2019-12-03 22:40:02 +02:00
openmw-mp [General] Ignore carriage returns in resources/version file 2019-12-03 13:21:10 +02:00
openmw_test_suite Filter recast mesh triangles by global bounding box 2019-11-30 13:19:27 +01:00
wizard Replace foreach macro by for-loop 2019-10-20 20:08:16 +02:00
doc.hpp