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openmw-tes3mp/apps/openmw
David Cernat c4950f1beb [Client] Implement PlayerTeam packet, part 2
When determining actors siding with someone, also check the team members of DedicatedPlayers, not just those of the LocalPlayer.

Don't set players as each other's hitAttemptActor if they are team members.

Don't run startCombat() for DedicatedPlayers who get attacked.
2019-12-03 22:40:02 +02:00
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mwbase Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
mwclass [Client] Implement PlayerTeam packet, part 2 2019-12-03 22:40:02 +02:00
mwdialogue Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
mwgui Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
mwinput [Client] Don't allow players to attack while in persuasion dialogue 2019-11-30 20:05:20 +02:00
mwmechanics [Client] Implement PlayerTeam packet, part 2 2019-12-03 22:40:02 +02:00
mwmp [Client] Implement PlayerTeam packet, part 2 2019-12-03 22:40:02 +02:00
mwphysics Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwrender Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwscript [Client] Fix code conflict with OpenMW in OpRemoveSpell correctly 2019-12-02 00:27:33 +02:00
mwsound Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld [Client] Only send DoorState packets for logged in players 2019-12-03 12:23:05 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt [General] Implement PlayerTeam packet 2019-12-02 19:08:03 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00