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openmw-tes3mp/components/openmw-mp/Packets
David Cernat c56cd7c221 [General] Implement PlayerSpellsActive packet, part 1
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00
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Actor [General] Rename unused ActorInteraction into ActorSpellsActive 2020-01-26 12:47:49 +02:00
Object [General] Modernize handling of client script local variables in packets 2020-06-06 13:58:51 +02:00
Player [General] Implement PlayerSpellsActive packet, part 1 2020-07-10 02:09:11 +02:00
System [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00
Worldstate [General] Read and use weapon quantity in RecordDynamic packets 2020-04-19 23:17:09 +03:00
BasePacket.cpp [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00
BasePacket.hpp [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00
PacketPreInit.cpp [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00
PacketPreInit.hpp [General] Fix declarations hiding class members, part 2 2019-12-04 10:17:33 +02:00