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openmw-tes3mp/apps/openmw/mwsound
Chris Robinson c5a3fb7ccd Simplify checking for near water sfx change
Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
2017-09-14 16:00:41 -07:00
..
alext.h Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
efx-presets.h Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
efx.h Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
ffmpeg_decoder.cpp Fixes for building in MSVC 2017-06-13 19:38:12 +09:00
ffmpeg_decoder.hpp Remove now unused Sound_Decoder::rewind() 2016-06-27 21:38:04 +02:00
loudness.cpp Fixes for building in MSVC 2017-06-13 19:38:12 +09:00
loudness.hpp Analyze the loudness data as the stream is decoded for playback 2016-06-27 21:32:54 +02:00
movieaudiofactory.cpp Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
movieaudiofactory.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
openal_output.cpp Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
openal_output.hpp Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
sound.hpp Make Sound and Stream sibling types 2017-09-14 16:00:40 -07:00
sound_buffer.hpp Include cleanup 2016-06-27 22:10:30 +02:00
sound_decoder.hpp Remove now unused Sound_Decoder::rewind() 2016-06-27 21:38:04 +02:00
sound_output.hpp Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
soundmanagerimp.cpp Simplify checking for near water sfx change 2017-09-14 16:00:41 -07:00
soundmanagerimp.hpp Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00