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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#ifndef OPENMW_MWRENDER_EFFECTMANAGER_H
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#define OPENMW_MWRENDER_EFFECTMANAGER_H
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#include <components/nifogre/ogrenifloader.hpp>
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namespace MWRender
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{
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class EffectAnimationTime : public Ogre::ControllerValue<Ogre::Real>
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{
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private:
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float mTime;
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public:
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EffectAnimationTime() : mTime(0) { }
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void addTime(float time) { mTime += time; }
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virtual Ogre::Real getValue() const { return mTime; }
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virtual void setValue(Ogre::Real value) {}
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};
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// Note: effects attached to another object should be managed by MWRender::Animation::addEffect.
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// This class manages "free" effects, i.e. attached to a dedicated scene node in the world.
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class EffectManager
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{
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public:
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EffectManager(Ogre::SceneManager* sceneMgr);
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~EffectManager() { clear(); }
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/// Add an effect. When it's finished playing, it will be removed automatically.
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void addEffect (const std::string& model, std::string textureOverride, const Ogre::Vector3& worldPosition, float scale);
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void update(float dt, Ogre::Camera* camera);
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/// Remove all effects
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void clear();
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private:
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std::vector<std::pair<Ogre::SceneNode*, NifOgre::ObjectScenePtr> > mEffects;
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Ogre::SceneManager* mSceneMgr;
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};
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}
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#endif
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