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openmw-tes3mp/apps/openmw/mwrender
scrawl 7e33471edb Fix code duplication 10 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
activatoranimation.cpp Rewrite animated collision shape support (Fixes #2123) 10 years ago
activatoranimation.hpp Rewrite animated collision shape support (Fixes #2123) 10 years ago
actors.cpp Rewrite animated collision shape support (Fixes #2123) 10 years ago
actors.hpp Rewrite animated collision shape support (Fixes #2123) 10 years ago
animation.cpp Don't show VFX on the map (Fixes #2324) 10 years ago
animation.hpp Rewrite animated collision shape support (Fixes #2123) 10 years ago
camera.cpp Attach sound listener to the player head instead of camera 10 years ago
camera.hpp Attach sound listener to the player head instead of camera 10 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Fix torch animation playing when torch is hidden (Fixes #2236) 10 years ago
characterpreview.hpp Adjust default angle, FOV and viewport of character preview (Fixes #2220) 10 years ago
creatureanimation.cpp Rewrite animated collision shape support (Fixes #2123) 10 years ago
creatureanimation.hpp Rewrite animated collision shape support (Fixes #2123) 10 years ago
debugging.cpp Change pathgrid workaround to check for interior cell name 10 years ago
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
effectmanager.cpp Don't show VFX on the map (Fixes #2324) 10 years ago
effectmanager.hpp Refactor projectiles to no longer use MW-objects 11 years ago
globalmap.cpp Terrain refactoring, reduce game startup time and memory usage 10 years ago
globalmap.hpp Change global map cell size from 24 to 18 and make it configurable 10 years ago
localmap.cpp I think this was committed by accident 10 years ago
localmap.hpp Make local map resolution configurable and use lower default value 10 years ago
npcanimation.cpp Fix camera not being attached properly when player becomes vampire (Fixes #2319) 10 years ago
npcanimation.hpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 10 years ago
objects.cpp Fix lights being rendered on the map (broken by d55fe43fc9) 10 years ago
objects.hpp Fix lights being rendered on the map (broken by d55fe43fc9) 10 years ago
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 10 years ago
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
refraction.cpp Don't show VFX on the map (Fixes #2324) 10 years ago
refraction.hpp Make sure render textures are inactive when in a cell without water 12 years ago
renderconst.hpp Don't show VFX on the map (Fixes #2324) 10 years ago
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
renderingmanager.cpp Reduce size of water plane and increase subdivisions (Fixes #969) 10 years ago
renderingmanager.hpp Rewrite animated collision shape support (Fixes #2123) 10 years ago
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 11 years ago
ripplesimulation.hpp Fix cppcheck issues 10 years ago
shadows.cpp fix uninitialized (pointer) vars in more classes 10 years ago
shadows.hpp Fix cppcheck issues 10 years ago
sky.cpp Use the mooncircle textures (Fixes #1624, Fixes #1743) 10 years ago
sky.hpp Remove an unused constructor 10 years ago
terrainstorage.cpp Terrain refactoring, reduce game startup time and memory usage 10 years ago
terrainstorage.hpp Terrain refactoring, reduce game startup time and memory usage 10 years ago
water.cpp Don't show VFX on the map (Fixes #2324) 10 years ago
water.hpp Add missing status report for some toggle commands 11 years ago
weaponanimation.cpp Fix code duplication 10 years ago
weaponanimation.hpp Fix attachArrow exception when changing weapon (Fixes #2332) 10 years ago