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	Many interactions between players and objects now have their sounds sent to other players.
		
			
				
	
	
		
			17 lines
		
	
	
	
		
			406 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			406 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_PACKETOBJECTSOUND_HPP
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#define OPENMW_PACKETOBJECTSOUND_HPP
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#include <components/openmw-mp/Packets/Object/ObjectPacket.hpp>
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namespace mwmp
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{
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    class PacketObjectSound : public ObjectPacket
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    {
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    public:
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        PacketObjectSound(RakNet::RakPeerInterface *peer);
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        virtual void Packet(RakNet::BitStream *newBitstream, bool send);
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    };
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}
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#endif //OPENMW_PACKETOBJECTSOUND_HPP
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