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openmw-tes3mp/components/openmw-mp/Base
David Cernat 3e81371e53 [General] Fix jump synchronization for players
This had been broken by fr3dz10's physics rewrites from the earlier part of the year that made it so dedicated players were always regarded by the movement solver as being on the ground.
2021-10-09 18:11:57 +02:00
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BaseActor.hpp [General] Implement ActorSpellsActive packet, part 1 2021-04-20 03:25:14 +02:00
BaseObject.hpp [General] Rework ObjectDialogueChoice for multilingual compatibility 2020-12-13 08:09:14 +02:00
BasePacketProcessor.hpp Add forgotten stdexcept include 2020-01-14 13:44:54 +08:00
BasePlayer.hpp [General] Fix jump synchronization for players 2021-10-09 18:11:57 +02:00
BaseStructs.hpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
BaseSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
BaseWorldstate.hpp [General] Implement game setting records for RecordDynamic packets 2021-07-18 11:36:07 +02:00