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Include damage, block states and knockdown states in ObjectHit packets about successful hits. Add serverside script functions for reading that information. |
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.. | ||
Base | ||
Controllers | ||
Master | ||
Packets | ||
ErrorMessages.hpp | ||
NetworkMessages.hpp | ||
TimedLog.cpp | ||
TimedLog.hpp | ||
Utils.cpp | ||
Utils.hpp | ||
Version.hpp |