1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-29 04:15:31 +00:00
openmw-tes3mp/apps/openmw/mwvr/openxrview.cpp
2020-03-23 23:32:47 +01:00

89 lines
2.8 KiB
C++

#include "openxrview.hpp"
#include "openxrmanager.hpp"
#include "openxrmanagerimpl.hpp"
#include "../mwinput/inputmanagerimp.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwrender/renderingmanager.hpp"
#include "../mwrender/water.hpp"
#include <components/debug/debuglog.hpp>
#include <components/sdlutil/sdlgraphicswindow.hpp>
#include <Windows.h>
#include <openxr/openxr.h>
#include <openxr/openxr_platform.h>
#include <openxr/openxr_platform_defines.h>
#include <openxr/openxr_reflection.h>
namespace MWVR {
OpenXRView::OpenXRView(
osg::ref_ptr<OpenXRManager> XR,
std::string name,
OpenXRSwapchain::Config config,
osg::ref_ptr<osg::State> state)
: mXR(XR)
, mSwapchainConfig{ config }
, mSwapchain(new OpenXRSwapchain(mXR, state, mSwapchainConfig))
, mName(name)
, mTimer(mName.c_str())
{
}
OpenXRView::~OpenXRView()
{
}
osg::Camera* OpenXRView::createCamera(int eye, const osg::Vec4& clearColor, osg::GraphicsContext* gc)
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera();
camera->setClearColor(clearColor);
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
camera->setRenderOrder(osg::Camera::PRE_RENDER, eye + 2);
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setAllowEventFocus(false);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewport(0, 0, mSwapchain->width(), mSwapchain->height());
camera->setGraphicsContext(gc);
camera->setInitialDrawCallback(new OpenXRView::InitialDrawCallback());
camera->setFinalDrawCallback(new OpenXRView::FinalDrawCallback());
return camera.release();
}
void OpenXRView::prerenderCallback(osg::RenderInfo& renderInfo)
{
if (mSwapchain)
{
mSwapchain->beginFrame(renderInfo.getState()->getGraphicsContext());
}
mTimer.checkpoint("Prerender");
}
void OpenXRView::postrenderCallback(osg::RenderInfo& renderInfo)
{
auto name = renderInfo.getCurrentCamera()->getName();
mTimer.checkpoint("Postrender");
// Water RTT happens before the initial draw callback,
// so i have to disable it in postrender of the first eye, and then re-enable it
auto world = MWBase::Environment::get().getWorld();
if (world)
world->toggleWaterRTT(name == "RightEye");
}
void OpenXRView::swapBuffers(osg::GraphicsContext* gc)
{
swapchain().endFrame(gc);
}
void OpenXRView::setPredictedPose(const Pose& pose)
{
mPredictedPose = pose;
};
}