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openxrinputmanager.cpp
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Rewrote action system to be more flexible. Makes writing rebindable actions easier, and lets me disambiguate press vs long-press actions on the same key.
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2020-05-15 00:53:49 +02:00 |
openxrinputmanager.hpp
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Rewrote action system to be more flexible. Makes writing rebindable actions easier, and lets me disambiguate press vs long-press actions on the same key.
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2020-05-15 00:53:49 +02:00 |
openxrlayer.cpp
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Fixed jitter bugs with the new player tracking.
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2020-02-29 14:13:56 +01:00 |
openxrlayer.hpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
openxrmanager.cpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
openxrmanager.hpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
openxrmanagerimpl.cpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
openxrmanagerimpl.hpp
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Vismasked moved to SceneUtil in merge, fixed references.
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2020-03-30 02:04:27 +02:00 |
openxrsession.cpp
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
openxrsession.hpp
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
openxrswapchain.cpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
openxrswapchain.hpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
openxrview.cpp
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
openxrview.hpp
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
openxrviewer.cpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
openxrviewer.hpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
openxrworldview.cpp
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Vismasked moved to SceneUtil in merge, fixed references.
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2020-03-30 02:04:27 +02:00 |
openxrworldview.hpp
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Some refactoring
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2020-02-29 23:53:56 +01:00 |
realisticcombat.cpp
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change gui render order based on vr vs non-vr
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2020-03-30 01:25:23 +02:00 |
realisticcombat.hpp
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Fixed slash vs. chop
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2020-03-28 16:35:49 +01:00 |
vranimation.cpp
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
vranimation.hpp
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Show full player body when knocked out or dead
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2020-03-28 16:30:56 +01:00 |
vrenvironment.cpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
vrenvironment.hpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
vrgui.cpp
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
vrgui.hpp
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
vrtexture.cpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
vrtexture.hpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |