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openmw-tes3mp/components/sceneutil
Mads Buvik Sandvei cbbc82f053 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/engine.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.hpp
#	apps/openmw/mwphysics/physicssystem.cpp
#	apps/openmw/mwrender/water.cpp
#	apps/openmw/mwrender/water.hpp
#	apps/openmw/mwworld/worldimp.cpp
2020-05-17 23:47:28 +02:00
..
actorutil.cpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
agentpath.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
attach.cpp Remove unnecessary null check 2020-05-15 10:34:49 +03:00
attach.hpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
clone.cpp Make particle system cloning map names more sensible 2020-04-29 12:25:52 +03:00
clone.hpp Make particle system cloning map names more sensible 2020-04-29 12:25:52 +03:00
controller.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
controller.hpp Add virtual destructors 2018-04-01 21:51:59 +03:00
detourdebugdraw.cpp Remove unused macro 2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
lightcontroller.cpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightcontroller.hpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightmanager.cpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightmanager.hpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightutil.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
lightutil.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
morphgeometry.cpp Fix animation bug with VAOs 2018-12-18 19:44:30 +00:00
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 2018-04-18 12:36:08 +00:00
mwshadowtechnique.cpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00
mwshadowtechnique.hpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00
navmesh.cpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
navmesh.hpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
optimizer.cpp Ignore empty children of osg::LOD and osg::Switch like in OSG 2020-04-30 15:04:58 +03:00
optimizer.hpp Ignore empty children of osg::LOD and osg::Switch like in OSG 2020-04-30 15:04:58 +03:00
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 02:38:20 +01:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
recastmesh.cpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
riggeometry.cpp Do not allocate empty callbacks in the RigGeometry 2019-03-14 12:37:41 +04:00
riggeometry.hpp Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm 2019-02-20 15:35:49 +00:00
serialize.cpp CollisionSwitch and Switch/LOD node fixes 2020-04-30 15:04:57 +03:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr 2020-05-17 23:47:28 +02:00
shadow.hpp Remove unused virtual modifiers in ShadowManager 2019-11-17 18:26:56 +01:00
skeleton.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
skeleton.hpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
statesetupdater.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
statesetupdater.hpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
unrefqueue.cpp Remove commented lines in UnrefWorkItem::doWork 2018-08-26 11:08:06 +03:00
unrefqueue.hpp Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' 2018-08-24 16:41:52 +03:00
util.cpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
util.hpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
visitor.cpp Use emplace instead of find-assign 2019-02-27 00:10:34 +03:00
visitor.hpp Basic hand tracking. 2020-02-14 22:11:19 +01:00
waterutil.cpp Merge pull request #2799 from Capostrophic/simplewaterfog 2020-05-08 20:48:04 +02:00
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
workqueue.hpp Replace volatile bools with std::atomic<bool> 2018-12-24 14:19:35 -05:00
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00